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Media Arts and Technology

Graduate Program

University of California Santa Barbara

Events

The Future of Making: How Will AI Reshape Human Creativity?

Speaker:  Xavier Amatriain

Register here

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Abstract

Generative AI is rapidly transforming how we create, from generating photorealistic images and composing music to fundamentally altering the product development lifecycle. But as AI takes on more creative tasks, a critical question emerges: Are we witnessing the dawn of a new era of human-AI collaboration, or are we ceding too much control to the machines? This presentation explores the evolving landscape of product thinking in the age of GenAI, drawing lessons from the complex history of AI's interaction with creative fields. We'll delve into recent breakthroughs in generative models, examine their impact on both artistic practices and product development, and discuss how we can design AI-powered tools that augment, rather than diminish, human creativity. Join me as we navigate the GenAI frontier, grapple with the ethical and artistic implications of this powerful technology, and consider the crucial role of human ingenuity in shaping the future of creation.

Bio

Xavier (Xavi) Amatriain returns to UCSB, where he previously taught in the Media Arts and Technology department and led research and development for the Allosphere. His time at UCSB, following his PhD, sparked a deep interest in the potential of technology to empower creative expression. This foundational experience, combined with his research background in AI, has shaped his career trajectory, leading him to explore the broader implications of artificial intelligence across diverse fields. While his early work explored the intersection of AI and media creation, his focus has evolved to encompass the wider landscape of AI and its impact on product development and user experience. His career has included pivotal roles at Netflix, where he helped develop the recommendation algorithms, and LinkedIn, where he led product innovation. Currently, as VP of Product for AI and Compute Enablement (ACE) at Google, he leads teams pushing the boundaries of generative AI, exploring its potential to transform how users interact with technology and how products are conceived and built. He's particularly interested in the evolving relationship between humans and AI, a topic he'll be exploring in today's talk, focusing on the challenges and opportunities presented by generative AI in the context of product development and the future of user interaction.

https://amatria.in/blog

For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.

α-Forest: An Immersive Sound and Light Journey Through Inner-consciousness Exploration

Production Team: Olifa Hsieh (MAT visiting scholar), Timothy Wood (MAT researcher), and Weihao Qiu (MAT PhD student).

The subconscious is where your intrinsic qualities thrive; where seeds of inspiration reside; and where many impulses, emotions, and thoughts are hidden and never expressed. Sometimes they only appear in dreams.

α-Forest is a participatory immersive theater with healing qualities, created by the following three artists: Olifa Ching-Ying Hsieh, Timothy Wood, and Weihao Qiu. The work integrates electronic sound, interactive design, and AI algorithmic imaging technology to capture the audience’s brainwaves (Electroencephalography, EEG) and collect data on their physical movements, resulting in real-time co-created content. At a residency base offered by the Experimental Forest of National Taiwan University, the artists collected unique forest sounds from a mountainous area in central Taiwan, Nantou. They also visited the region’s indigenous tribe and learned about their culture.

More about the exhibition (PDF)

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The National Taiwan Museum of Fine Arts

Sketches of Sensorium

Sketches for Sensorium showcases core elements of the late environmental artist Newton Harrison’s (1932 - 2022) long-term project, Sensorium for the World Ocean. It is a project of the Center for the Study of the Force Majeure in collaboration with Virtual Planet Technologies, Almost Human Media, and the AlloSphere Research Group. The installation incorporates immersive audio and visual scientific climate and ocean health data provided by the Ocean Health Index of the Halpern Lab at the Bren School of Environmental Science & Management.

AlloSphere Facility Program Dates:

September 12, October 10, and November 14: from 5:30pm to 7:30pm

September 28, October 26, and November 23: from 1:30pm to 3:30pm

Saturday December 7th: from 1:30pm to 3:30pm

To reserve a time, you can sign up on this page.

Additional exhibition times and dates for 2025 - January, February, March, and April will be announced in early 2025.

For more information, please visit:

news.ucsb.edu/2024/021608/immersive-ocean-health-project-premieres-ucsbs-allosphere-part-getty-pst-art

www.independent.com/2024/09/11/sketches-of-sensorium-part-of-getty-pst-art-at-uc-santa-barbara

allosphere.ucsb.edu/research/sketches_of_sensorium/2024.html

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Past Events  

News

George Legrady: Scratching the Surface. Digital Pictures from the 1980s to Present.

RCM Galerie, Paris

www.rcmgalerie.com

Tuesday, December 17 2024 to Sunday February 16, 2025

32 rue de Lille, 75007

Tue-Fri 2pm-7pm & by appointment

whitehotmagazine.com/articles/32-rue-de-lille-paris/6789

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Weihao is currently a PhD candidate in the Media Arts and Technology (MAT) program, where his research is centered on improving the modularity, customizability, and interactivity of Generative AI tools. His primary goal is to enhance the diversity, expressiveness, and audience connectedness of AI-based artworks. Weihao's research contributions have been published in conferences, such as Neural Information Processing Systems (NeurIPS), The ACM Conference on Human Factors in Computing Systems (CHI), and The International Conference on Robotics and Automation (ICRA). His artwork has been exhibited in venues such as Beijing Times Art Museum, FeraFile, The Wolf Museum of Exploration + Innovation (MOXI), SIGGRAPH, and UCSB MAT End of Year Shows.

The intent of the fellowship is to provide graduate students who are passionate about exploring the intersection of multiple fields related to the initiative with the opportunity to participate in research projects and activities organized as part of the annual summit.

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Mellichamp Initiative in Mind & Machine Intelligence Summit 2024

The Computer Music Tutorial, Second Edition (2023) by Curtis Roads

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Curtis Roads, professor in Media Arts and Technology and affiliate faculty in Music at UCSB, has announced the publication of an expanded, updated, and fully revised Second Edition of his textbook The Computer Music Tutorial (2023, The MIT Press, 1257 pages).

Essential and state-of-the-art, The Computer Music Tutorial, Second Edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads's step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music.

The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book's original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms.

Features include:

New chapters on virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning.

Two thousand references support the book's descriptions and point readers to further study.

Mathematical notation and program code examples used only when necessary.

Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material.

As Prof. Roads states: "I finished writing the first edition in 1993. It finally came out in 1996, the year I joined the UCSB Music faculty as a Visiting Associate Professor. Writing the Second Edition required going through the research literature in the field since 1993. It often felt overwhelming but I just had to keep going. In 2017 I devoted all my creative time to the project. I promised myself I would finish it in 2020, and at 10 PM on 31 December 2020 I finished writing. Time for Champagne! The production process took all of 2021 and most of 2022. In a way it was a perfect project for the pandemic lockdown, as it gave me a daily purpose in a time of isolation. The textbook has been the core of my teaching at UCSB."

An article about the release of the 2nd edition was published in the UCSB Current:

news.ucsb.edu/2023/021272/core-textbook-computer-music-distills-vast-information-space-definitive-tutorial

The book can be found at MIT Press:

mitpress.mit.edu/9780262044912/the-computer-music-tutorial

Professor Roads's previous books include Microsound (2001, The MIT Press) and Composing Electronic Music: A New Aesthetic (2015, Oxford University Press).

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Synaptic Time Tunnel, SIGGRAPH 2023.

Sponsored by Autodesk, the Synaptic Time Tunnel was a tribute to 50 years of innovation and achievement in the field of computer graphics and interactive techniques that have been presented at the SIGGRAPH conferences.

An international audience of more than 14,275 attendees from 78 countries enjoyed the conference and its Mobile and Virtual Access component.

Contributors:

Marcos Novak - MAT Chair and transLAB Director, UCSB
Graham Wakefield - York University, UCSB
Haru Ji - York University, UCSB
Nefeli Manoudaki - transLAB, MAT/UCSB
Iason Paterakis - transLAB, MAT/UCSB
Diarmid Flatley - transLAB, MAT/UCSB
Ryan Millet - transLAB, MAT/UCSB
Kon Hyong Kim - AlloSphere Research Group, MAT/UCSB
Gustavo Rincon - AlloSphere Research Group, MAT/UCSB
Weihao Qiu - Experimental Visualization Lab, MAT/UCSB
Pau Rosello Diaz - transLAB, MAT/UCSB
Alan Macy - BIOPAC Systems Inc.
JoAnn Kuchera-Morin - AlloSphere Research Group, MAT/UCSB
Devon Frost - MAT/UCSB
Alysia James - Department of Theater and Dance/UCSB

More information about the Synaptic Time Tunnel can be found in the following news articles:

Forbes.com: SIGGRAPH, Autodesk Take Time Tunnel Through Computer Graphics History on 50th Anniversary

Forbes.com: SIGGRAPH 2023 Highlights

PR Newswire: SIGGRAPH 2023 Conference Commemorates 50 Years of Innovations With Growth in Contributed Works and In-person Attendees

s2023.siggraph.org

translab.mat.ucsb.edu/S50_SynapticTimeTunnel

translab.mat.ucsb.edu

Showcase

Exhibition Catalogs

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

Alumni Testimonials