Subscribe to the MAT Announcements email list

Subscribe to MAT Announcements

 

Human?

Yes
No 

Media Arts and Technology

Graduate Program

University of California Santa Barbara

Events

Times

04:00 pm EST Fri, Mar 26, 2024 (New York, USA)
03:00 pm CDT Fri, Mar 26, 2024 (Chicago, USA)
01:00 pm PST Fri, Mar 26, 2024 (Los Angeles, USA)
08:00 pm UTC Fri, Mar 26, 2024 (Coordinated Universal Time)

Moderated by: Bhavleek Kaur, Virginia Melnyk, and Gustavo Rincon

Session Description

This survey of AI, Computation, Fabrication, Information (Data) & Robotics – Speculating on future trends of built form – looking at how research practice and experimentation come together to blur the lines between the creative imagination and the real. An Aesthetic Challenge to existing formal languages of material form – redefining New Mediated Architectures. While humans have built environments inspired by nature, what new research practices have contributed to extending the potential of A.I. & Robotics – imagining new ways of thinking from physical to virtualized paradigms as well as mixed paradigms. Information is intertwined with our states of humanity. We ask our community of artists, scientists and researchers to share visions as “proposals” for a better world by revealing their research as a paradigm shift engaging current technologies. This session will explore the conceptual implications of the potentiality of new visions for change in contemporary research practice combining the Arts, Design, and Sciences in A.I., (AR/VR/XR/Real) Worlds & Verses, Robotics, and Speculative Design/Arts Futures.

Presenters


For more information about the event: Anticipating the Architecture(s) of The Future

For more information about SPARKS: dac.siggraph.org

Event Poster:

saccades (2002)
by Ted Moore (saxophone, electronics, and video) and Kyle Hutchins (saxophone)

April 27th, 5pm - 8pm

CNSI AlloSphere, Elings Hall 2621

There will be multiple performances of the work starting at 5pm.

A "saccade" is a rapid movement of the eyeball between two fixed focal points.

During this brief moment, the brain hides this blurry motion from our perception. Once a saccade motion has begun, the destination cannot change, meaning that if the target of focus disappears the viewer won’t know until the saccade completes. If the field of vision is changing too quickly, the saccades may never be able to arrive at and focus on a target, instead, the objects in view are only perceived through peripheral vision. This phenomenon is imitated by the sound and video presented in the piece. It also serves as a metaphor for the density of information and high entropy experiences we constantly face. A scroll on social media, smartphone alerts, big data, technological advancements and predictions, the abundance of choices in the grocery aisle.

Ted Moore (he / him) is a composer, improviser, and intermedia artist whose work fuses sonic, visual, physical, and acoustic elements, often incorporating technology to create immersive, multidimensional experiences. After completing a PhD in Music Composition at the University of Chicago, Ted served as a postdoctoral Research Fellow in Creative Coding at the University of Huddersfield as part of the ERC-funded FluCoMa project, where he investigated the creative potential of machine learning algorithms and taught workshops on how artists can use machine learning in their creative music practice. Ted has continued offering workshops around the world on machine learning and creativity including at the University of Pennsylvania, Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, and Music Hackspace in London. Ted’s music has been presented by leading cultural institutions such as MassMoCA, South by Southwest, The Walker Art Center, and National Sawdust and presented by ensembles such as Talea Ensemble, International Contemporary Ensemble, the [Switch~ Ensemble], and the JACK Quartet. Ted has held artist residences with the Phonos Foundation in Barcelona, the Arts, Sciences, & Culture Initiative at the University of Chicago, and the Studio for Electro-Instrumental Music (STEIM) in Amsterdam. His sound art installations combine DIY electronics, embedded technologies, and spatial sound have been featured around the world including at the American Academy in Rome and New York University.

Kyle Hutchins is an internationally acclaimed performing artist and improviser. He has performed concerts and taught masterclasses across five continents at major festivals and venues in Australia, Belgium, Canada, Chile, China, Croatia, the Czech Republic, England, France, Germany, Ireland, Latvia, Mexico, Scotland, South Korea, and across the United States including Carnegie Hall, The Walker Art Center, World Saxophone Congress, Internationales Musikinstitut Darmstadt, International Computer Music Conference, among many others. He has recorded over two dozen albums on labels such as Carrier, Klavier, GIA, farpoint, Mother Brain, and his work has been recognized by awards and grants from DOWNBEAT, New Music USA, The American Prize, American Protégé International Competition, Music Teachers National Association, Mu Phi Epsilon Foundation, and others. As a specialist in experimental performance practice and electroacoustic new music, Kyle has performed well over 200 world premieres of new works for the saxophone. He has worked with some of the leading composers and performers of our time including Pauline Oliveros, George Lewis, Chaya Czernowin, Georges Aperghis, Richard Barrett, Steven Takasugi, Claire Chase, Douglas Ewart, Duo Gelland, and Zeitgeist. Over the past fifteen years, Kyle has built long standing collaborations and championed the music of many close collaborators such as Ted Moore, Tiffany M. Skidmore, Joey Crane, Emily Lau, Elizabeth A. Baker, Charles Nichols, Eric Lyon, and many more wonderful artists and dear friends. Kyle has served on the faculty of Virginia Tech since 2016 where he is Assistant Professor of Practice and Director of the New Music + Technology Festival at the Institute for Creativity, Arts, and Technology. Kyle has a Doctor of Musical Arts and Master of Music degree from the University of Minnesota, and Bachelors of Music in performance and Bachelors of Music Education degrees from the University of North Texas. His teachers include Eugene Rousseau, Eric Nestler, Marcus Weiss, and James Dillon. Kyle is a Yamaha, Légère, and E. Rousseau Mouthpiece Performing Artist.

www.tedmooremusic.com/works/saccades

allosphere.ucsb.edu/collaborate/saccades.html

Planetary Imaginaries

Speaker:  Liam Young

Abstract

Following centuries of colonization, globalization, and never-ending economic extraction, we have remade the world from the scale of the cell to the tectonic plate. The dystopias of science fiction that previously read as speculative cautionary tales are now the stage sets of the everyday as many of us live out our lives in a disaster film playing in real-time. In this seemingly futureless moment, the storytelling performance 'Planetary Imaginaries' will take us on a sci-fi safari through a screenscape of alternative and hopeful worlds. Slipping between fiction and documentary, the journey will be both an extraordinary image of tomorrow, and an urgent illumination of the environmental questions that are facing us today.

Bio

Liam Young is a designer, director and BAFTA nominated producer who operates in the spaces between design, fiction and futures. Described by the BBC as ‘the man designing our futures’, his visionary films and speculative worlds are both extraordinary images of tomorrow and urgent examinations of the environmental questions facing us today. As a worldbuilder he visualizes the cities, spaces and props of our imaginary futures for the film and television industry and with his own films he has premiered with platforms ranging from Channel 4, Apple+, SxSW, Tribeca, the New York Metropolitan Museum, The Royal Academy, Venice Biennale, the BBC and the Guardian. His films have been collected internationally by museums such as MoMA New York, the Art Institute of Chicago, the Victoria and Albert Museum, the National Gallery of Victoria and M Plus Hong Kong and has been acclaimed in both mainstream and design media including features with TED, Wired, New Scientist, Arte, Canal+, Time magazine and many more. His film work is informed by his academic research and has held guest professorships at Princeton University, MIT, and Cambridge and now runs the ground breaking Masters in Fiction and Entertainment at SCI Arc in Los Angeles. He has published several books including the recent Machine Landscapes: Architectures of the Post Anthropocene and Planet City, a story of a fictional city for the entire population of the earth.

Image

Planet City

For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.

Past Events  

News

Weihao is currently a PhD candidate in the Media Arts and Technology (MAT) program, where his research is centered on improving the modularity, customizability, and interactivity of Generative AI tools. His primary goal is to enhance the diversity, expressiveness, and audience connectedness of AI-based artworks. Weihao's research contributions have been published in conferences, such as Neural Information Processing Systems (NeurIPS), The ACM Conference on Human Factors in Computing Systems (CHI), and The International Conference on Robotics and Automation (ICRA). His artwork has been exhibited in venues such as Beijing Times Art Museum, FeraFile, The Wolf Museum of Exploration + Innovation (MOXI), SIGGRAPH, and UCSB MAT End of Year Shows.

The intent of the fellowship is to provide graduate students who are passionate about exploring the intersection of multiple fields related to the initiative with the opportunity to participate in research projects and activities organized as part of the annual summit.

Image

Mellichamp Initiative in Mind & Machine Intelligence Summit 2024

The Computer Music Tutorial, Second Edition (2023) by Curtis Roads

Image

Curtis Roads, professor in Media Arts and Technology and affiliate faculty in Music at UCSB, has announced the publication of an expanded, updated, and fully revised Second Edition of his textbook The Computer Music Tutorial (2023, The MIT Press, 1257 pages).

Essential and state-of-the-art, The Computer Music Tutorial, Second Edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads's step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music.

The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book's original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms.

Features include:

New chapters on virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning.

Two thousand references support the book's descriptions and point readers to further study.

Mathematical notation and program code examples used only when necessary.

Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material.

As Prof. Roads states: "I finished writing the first edition in 1993. It finally came out in 1996, the year I joined the UCSB Music faculty as a Visiting Associate Professor. Writing the Second Edition required going through the research literature in the field since 1993. It often felt overwhelming but I just had to keep going. In 2017 I devoted all my creative time to the project. I promised myself I would finish it in 2020, and at 10 PM on 31 December 2020 I finished writing. Time for Champagne! The production process took all of 2021 and most of 2022. In a way it was a perfect project for the pandemic lockdown, as it gave me a daily purpose in a time of isolation. The textbook has been the core of my teaching at UCSB."

An article about the release of the 2nd edition was published in the UCSB Current:

news.ucsb.edu/2023/021272/core-textbook-computer-music-distills-vast-information-space-definitive-tutorial

The book can be found at MIT Press:

mitpress.mit.edu/9780262044912/the-computer-music-tutorial

Professor Roads's previous books include Microsound (2001, The MIT Press) and Composing Electronic Music: A New Aesthetic (2015, Oxford University Press).

This SPARKS session focuses on the innovative interactive digital artwork and pioneering artists prior to the year 2000. Interactive digital art’s roots began forming in the 1960s and blossomed in the following decades. By relinquishing the power to control the outcome of a work of art, digital artists in the 1960-1990s established a democratic, reciprocal relationship with the viewer. Without a defined history, artists were free to experiment and create works that capitalized on the concept of “possibilities”. These individualized personal art experiences took many forms including screen-based art, immersive installation environments, haptic device art, and much more.

Presentations:

Vladimir Bonačić’s interactive digital installations 1969 – 1971
Darko Fritz

Media Art as Thinking Space
Monika Fleischmann and Wolfgang Strauss

Interactive Plant Growing – a journey of an interactive garden created in 1992
Christa Sommerer and Laurent Mignonneau

Searching for Conditions of Possibility: Jeffrey Shaw’s Artistic Practice in Expanded Cinema
Lukasz Mirocha

Engaging Subjectivity Through Interaction
Greg Garvey

The enduring telematic vision of a coexistent third space
Paul Sermon

From Music Composition to Multimodal Interactive Composition – An Historical Overview
JoAnn Kuchera-Morin

Image

https://dac.siggraph.org/sparks/feb-2024-pioneering-interactive-art-and-artists

This event is co-moderated by MAT alumni Dr. Myungin Lee and co-sponsored by the ACM SIGGRAPH History Committee.

Image
Image

Synaptic Time Tunnel, SIGGRAPH 2023.

Sponsored by Autodesk, the Synaptic Time Tunnel was a tribute to 50 years of innovation and achievement in the field of computer graphics and interactive techniques that have been presented at the SIGGRAPH conferences.

An international audience of more than 14,275 attendees from 78 countries enjoyed the conference and its Mobile and Virtual Access component.

Contributors:

Marcos Novak - MAT Chair and transLAB Director, UCSB
Graham Wakefield - York University, UCSB
Haru Ji - York University, UCSB
Nefeli Manoudaki - transLAB, MAT/UCSB
Iason Paterakis - transLAB, MAT/UCSB
Diarmid Flatley - transLAB, MAT/UCSB
Ryan Millet - transLAB, MAT/UCSB
Kon Hyong Kim - AlloSphere Research Group, MAT/UCSB
Gustavo Rincon - AlloSphere Research Group, MAT/UCSB
Weihao Qiu - Experimental Visualization Lab, MAT/UCSB
Pau Rosello Diaz - transLAB, MAT/UCSB
Alan Macy - BIOPAC Systems Inc.
JoAnn Kuchera-Morin - AlloSphere Research Group, MAT/UCSB
Devon Frost - MAT/UCSB
Alysia James - Department of Theater and Dance/UCSB

More information about the Synaptic Time Tunnel can be found in the following news articles:

Forbes.com: SIGGRAPH, Autodesk Take Time Tunnel Through Computer Graphics History on 50th Anniversary

Forbes.com: SIGGRAPH 2023 Highlights

PR Newswire: SIGGRAPH 2023 Conference Commemorates 50 Years of Innovations With Growth in Contributed Works and In-person Attendees

s2023.siggraph.org

translab.mat.ucsb.edu/S50_SynapticTimeTunnel

translab.mat.ucsb.edu

ACM SIGGRAPH is the premier conference and exhibition on computer graphics and interactive techniques. This year they celebrate their 50th conference and reflect on half a century of discovery and advancement while charting a course for the bold and limitless future ahead.

Burbano is a native of Pasto, Colombia and an associate professor in Universidad de los Andes’s School of Architecture and Design. As a contributor to the conference, Burbano has presented research within the Art Papers program (in 2017), and as a volunteer, has served on the SIGGRAPH 2018, 2020, and 2021 conference committees. Most recently, Burbano served as the first-ever chair of the Retrospective Program in 2021, which honored the history of computer graphics and interactive techniques. Andres received his PhD from Media Arts and Technology in 2013.

Image

Read more from the ACM SIGGRAPH's website and this article on the ACMSIGGRAPH Blog.

The next ACM SIGGRAPH conference is in August 2023 and will be held in Los Angeles, California s2023.siggraph.org.

Past News  

Showcase

Exhibition Catalogs

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

Alumni Testimonials