Algorithmic Visualizations
Philbrook Museum of Art | Tulsa, Oklahoma
December 19, 2004-January 16, 2005
"Algorithmic Visualizations" refers to the process by which
the exhibition images have been created through mathematical
procedures written in computer programming code. An algorithm
is a step-by-step operation, following a predefined set of rules
that usually is activated repeatedly building on values that
get calculated at each step. This manner of artistic creation
has been a longstanding practice in electronic music composition,
and even though there was a flurry of experimentations in the
1960's, the approach has only recently been re-examined in the
visual fine arts. "Algorithmic Visualizations" is a continuation
of a series of experimentations begun by the artist in the mid
1980's to produce images that were created purely through computer
programming language, a novel approach but nonetheless following
a tradition of mechanically generated images such as photography
and cinema begun in the 19th century. Legrady's search in bridging
computer generated processes with photography at a time when
technologies for producing digital images were not readily available,
led him to surveillance and satellite image processing computer
code literature, which resulted in experimentations with mathematic
processes such as frequency modulations, 2D convolutions, randomness
and noise. These approaches had potential metaphorical values
in particular through the programming of randomness and visual
noise. The process of the artist writing computer code which
generates an image raises interesting questions of authorship,
complicating the question of where the artistic voice occurs:
in the writing of the computer code, or in the expression of
the code when the image is generated.
Prototypes of abstract, geometric generated images have appeared
in many forms since Antiquities. The sculptor George Rickey
remarks in his book "Constructivism" that notable examples include
architectural elements such as Roman bath floors, Islamic lattices,
Celtic interlaces, and highly complex, extraordinary artifacts
such as pottery, rugs and baskets produced by indigenous cultures
worldwide. The mathematician Stephen Wolfram observes that repetitive
and nested patterns used to generate ancient abstract images
were attempts to see if simple abstract rules could represent
the behavior of natural systems. There is today an academic
field of study named "ethnomathematics", that has developed
in the past twenty years to study the relationships between
mathematics and indigenous cultures that have integrated this
approach into their way of conceptualizing and expression. A
premise of ethnomathematics is that mathematical expressions
have come out of cultural activities, for instance, navigation,
agriculture, calendar marking, religion, healing symbols, and
visually expressed in the production of shelter and tools such
as houses, rugs, and baskets. The process of weaving a basket,
or rug is very similar to the creation of a computer image by
computer code, where the color values of pixels are calculated
line-by-line with the difference that whereas the basket and
rug are made by hand, the digital image is woven by a potentially
magic thread: the executable computer language. With this relationship
of the analog and the digital in mind, the exhibition features
a selection of indigenous handmade baskets from its Clark Field
Collection, based on complex, repetitive patterning. The artist's
intent is to highlight the aesthetic similarities, between the
indigenous artifact and the digitally produced image and thereby
enable a cultural bridge between the two.
The exhibition consists of computer generated still images,
realtime digital animations, and Native American baskets from
the Clark Field Collection at the Philbrook Museum of Art.
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