Media Arts and Technology
As digital technology ages, the conservation of digital art becomes an increasing challenge to museums and collections. Early digital artworks have aged to a degree that all of their technical context, all of the technical setup to make them work, has been lost to attrition. Two basic strategies of conservation have emerged in recent years: substitution, the simple replacement of broken with either new or used parts, and portation, the adaption of a work to an entirely new technical context. This paper proposes a new intermediate strategy of conservation that is intended to complement these existing strategies. Unlike these existing strategies, however, the strategy of conservation presented here explicitly acknowledges the fact that the computer - as the medium of digital art - is a symbolic machine that exists in the material and the symbolic realm alike. Based on this acknowledgement, it suggests to treat conservation as translation, and thus to treat digital artworks as objects that can be translated from the material into the symbolic realm, where they can be stored redundantly and indefinitely. Finally, it posits that by using standardized hardware description languages as the translation target, and programmable logic devices as the medium of a digital artwork’s resurrection in the material realm, a level of conservation can be achieved that is unattainable with substitution or portation alone.
Conference website: handson2016.wordpress.com
Symbols and Boundaries, installation by Yuan-Yi Fan.
Event Link: zkm.de/en/event/2015/11/globale-insonic2015
Dates: December 12 - January 23
Opening Reception: Saturday, December 12, 6-8pm
The exhibition features two panels of large lenticular images that juxtapose historical photographs from a personal family archive with contemporary landscape images. In addition, the exhibition features a large two screen animation titled "Anamorphic Fluid" that simulates the same photographs in the panels floating randomly in virtual space.
Custom software for this project was designed in collaboration with Donghao Ren and Jieliang Luo, Media Arts and Technology, UCSB.
This award is extremely competitive, with more than 100 eligible nominees from all of the academic departments across campus.
In it, Roads outlines a new theory of composition based on the toolkit of electronic music techniques. The theory consists of a framework of concepts and a vocabulary of terms describing musical materials, their transformation, and their organization. Central to this discourse is the notion of narrative structure in composition – how sounds are born, interact, transform, and die. It presents a guidebook: a tour of facts, history, commentary, opinions, and pointers to interesting ideas and new possibilities to consider and explore.
The idea of quantum simulation, first conceived by Richard Feynman in his influential 1982 lecture "Simulating Physics with Computers" introduced a peculiar new way of thinking about the relationship between the material and the symbolic. This paper examines the conceptual and aesthetic implications of quantum simulation by reading Feynman’s lecture with Theodor W. Adorno’s aesthetic theory. It argues that quantum simulation, as it requires nothing less than the simulated to become the fabric of the simulation, actively symbolizes the material – not by referencing it but by transforming it into an actual symbolic system that exists in the real world, like the electric charges that do not represent but are our thoughts in the realm of the material. The very notion of quantum simulation can thus be understood to be in a state of conceptual superposition – which is, at its core, an aesthetic principle.
The competition was organized by UCSB’s Schuller Lab and the Center for Science and Engineering Partnerships at the California NanoSystems Institute.The 10 images on exhibit were selected by a panel of judges, and by popular vote, based on their aesthetic excellence as well as scientific or technical interest.
The exchange program is sponsored by the Baden-Württemberg Foundation in Germany, lasting for three months. The participant will be working with the Spatial Audio Group at the Staatliche Hochschule für Gestaltung Karlsruhe (HfG).
The installation is a tribute to the Nobel Prize winning author Gabriel García Márquez's imaginary country "Macondo", as described in his book "One Hundred Years of Solitude". Users at the exhibit were able to upload digital photographs, and assign to it one of eight key concepts that captured essential themes related to the world of Macondo: love, violence, home, landscape, memory, celebration, food, and character. The photographs were then categorized and displayed on a large custom built curved screen.
An article describing the installation was published in the September/October edition of the IEEE Computer Graphics and Applications Journal: online.qmags.com/CGA0915#pg15&mode2.
MAT PhD student Juan Manuel Escalante contributed to the design of the interactive screens.
For more information go to: californiastudies.org/projects
The goal of this symposium is to survey a broad swath of ongoing music research at all the UC campuses and schools within each campus, ranging from studies examining the effects of music participation on learning and health, to brain imaging studies, to studies on music development and skill acquisition.
"AutoVision" is a self-contained, autonomous visual eco-system consisting of three tilt-swivel-zoom cameras that are mounted above the exhibition space, and project a full virtual representation of the gallery space on three projectors. Each camera is programmed to search for faces in the crowd, and negotiate with each other on which face to investigate collectively.
The goal of the workshop is to teach students the basic methods of creating data visualizations in Processing. The audience will consist of undergraduates and graduate students from the Digital Media Technology program. The grand finale of the workshop will be a large exhibition resulting from a collaboration of the instructors and students.
Kaplan was a long-time senior vice president of technology for Warner Bros. Records before helping start Live Nation Labs, a tech arm for the concert ticket giant. He spent the last seven months as the general manager of audio fingerprinting pioneer Gracenote.
Dr. Visell's research focuses on haptic engineering, robotics, and the mechanics and neuroscience of touch. His work is motivated by creative applications in haptic human-computer interaction, sensorimotor augmentation, and interaction in virtual reality.
During this time, Marco will develop "Symphonic Picnic", an interactive exhibit that uses computer vision technology to translate art into music. As part of the exhibition, visitors will be invited to create their own shapes in a variety of colors and work with Pinter to witness how subtleties in their design affect sound.
The image is a visualization of data from the Seattle Central Library, and was made during a data visualization course taught by professor George Legrady.
Professor George Legrady - We Are Stardust
Yoon Chung Han (Phd Student) - Digiti Sonus
Sterling Crispin (MAT alumnus) - Data-Masks
We Are Stardust is a two-screen projection installation that maps the sequence of the 45000 sky observations of the Spitzer Infrared telescope satellite mission from 2003 to 2009. The installation includes a military grade infrared camera by which visitors to the gallery are visually rendered according to their heat values. Software engineering by MAT alumni Javier Villegas and Andres Burbano.
Digiti Sonus is an interactive fingerprint sonification or interactive sound installation that transforms human's fingerprints into musical sound. The idea is to allow audience to explore their own identities through unique sound generated by their fingerprint patterns based on algorithmic computing and a physical device. The captured sound is looped and harmonized with other fingerprint sound so that the result is a real time experimental music as a representation of integrated human identities and societal communication.
Data-masks are face masks which were created by reverse engineering facial recognition and detection algorithms. These algorithms were used to guide an evolving system toward the production of human-like faces. These evolved faces were then 3D printed as masks, shadows of human beings as seen by the minds-eye of the machine-organism. This exposes the way the machine, and the surveillance state, view human identity and this makes aspects of these invisible power structures visible.
Recent PhD graduate Yuan-Yi "Danny" Fan is now working as a software engineer at the startup PULS in Hollywood.
Ensemble Feedback - by the CREATE Ensemble, directed by Matt Wright, with Fernando Estrada, Anis Haron, Charlie Roberts, Muhammad Hafiz Wan Rosli, Hannah Wolfe, Tim Wood and Karl Yerkes.
Blinky Gibberings - by Charlie Roberts.
Conducting Studies - by MAT alumni Marco Pinter and Ava Ansari.
Ensemble Feedback Instruments - Muhammad Hafiz Wan Rosli, Karl Yerkes, Matthew Wright, Timothy Wood, Hannah Wolfe, Charlie Roberts, Anis Haron and Fernando Rincon Estrada.
Beyond Editing: Extended Interaction with Textual Code Fragments - Charlie Roberts, Matthew Wright and JoAnn Kuchera-Morin.
Tibetan Singing Prayer Wheel: A Hybrid Musical-Spiritual Instrument Using Gestural Control - J. Cecilia Wu, Yoo Hsiu Yeh (Stanford University), Romain Michon (Stanford Universtiy), Nathan Weitzner, Jonathan Abel (Stanford University) and Matthew Wright.
The Bistable Resonator Cymbal: An Actuated Acoustic Instrument Displaying Physical Audio Effects - Andrew Piepenbrink (Santa Barbara City College) and Matthew Wright.
The International Conference on New Interfaces for Musical Expression gathers researchers and musicians from all over the world to share their knowledge and late-breaking work on new musical interface design.
The paper builds on the controversial debate around the notion of "liveness" in the context of performing arts, and examines the question, "What happens to liveness, when we substitute the live performer’s body with a virtual body on stage?".
Professor Peljhan and a team of UCSB scientists were able to make use of one of NASA's satellites, equiped with a high powered Airborne Visible/Infrared Imaging Spectrometer New Generation (AVIRIS-NG), that will be used to help predict the direction of flow of the oil.
Video by UC Santa Barbara's Office of Public Affairs and Communications
The installation is in three parts, with focal points at the Pardall Tunnel, the lawns spanning from the tunnel to the library, and selected trees near the library. The tunnel section consists of a permanent, motion-activated, interactive light installation that converts what was the darkest spot on campus into the brightest one. The middle section consists of 2100 solar powered "star-flowers," "planted" by volunteers on Wednesday, May 13th, on the lawns between the Davidson Library and the Pardall Tunnel. The final section transforms selected trees near the library.
The title for the overall piece is "Hesperus is Phosphorus", referencing the Greek morning and evening star being one and the same. The light tunnel is named "Uguisukangei", a Japanese reference to the nightingale floor. The light gardens are named "Ikimin Aqiwo Spe’y" (Chumash for "New Star Flowers" The last portion is called "Aloha ʻĀina", which literally means "love of the land", a central idea of ancient Hawaiian thought, cosmology and culture.
The theme of the conference is Computers | Art | Data. The conference will be hosted by the Glasgow School of Art and the City of Glasgow.
Date: Tuesday, April 21, 2015.
Location: Broida Hall, room 1640.
A handful of physics equations, backed by an arsenal of numerical algorithms, are used to generate many of the computer graphics images we see at the movies today. These include the Navier-Stokes equations, the non-linear oscillator, and a specialized form of radiative transfer that we call "the rendering equation". Our jobs would be very easy if we could use off-the-shelf computational physics algorithms to solve these equations, but unfortunately, this is usually not the case. In this talk, I will discuss how we arrived at these particular equations, our preferred methods for solving them, and why various alternatives were discarded.
Thanks to a generous grant from the Baden-Württemberg Foundation in Germany, qualified students from the Center for Research in Electronic Art Technology (CREATE) and the Media Arts and Technology (MAT) program at UCSB can study and realize spatial audio projects in the Spatial Audio Group at Karlsruhe University of Arts and Design (HfG), which is affiliated with the Zentrum für Kunst und Medientechnologie (ZKM). Students from Karlsruhe will also travel to Santa Barbara for similar purposes. As a conclusion to these activities, a conference on spatial audio entitled InSonic is being held in Karlsruhe 26-28 November 2015, which will be attended by students and faculty from both places as well as other international participants.
Amir Abo-Shaeer, Director of DPEA
The initiative, sponsered by the Mosher Foundation, aims to incorporate art and design principles into the academys' core curriculum of physics, engineering and mathematics.
The talk gave an overview of the research currently underway at the UCSB MIRAGE Lab, which Professor Kim co-directs with Professor Pradeep Sen.
The papers are Motivating Crowds to Volunteer Neighborhood Data and Inspiring Neighborhood Data Contributions through Different Motivators which explore different motivators and their effectiveness in encouraging geographical data contributions.
Authors: Nataly Moreno, Saiph Savage, Anamary Leal, Jessica Cornick, Matthew Turk, Tobias Höllerer.
The work Participatory Stoves: Designing Renewable Energy Technologies for the Rural Sector involves designing renewable energy technologies by incorporating the traditions of indigenous villages.
Authors: Walter Angel, Saiph Savage, Nataly Moreno
While in Singapore he also gave an invited lecture at the National University titled "Programming Abstractions for Creative Coding and Live Coding Performance".
The seminar gathers researchers and practitioners to identify the challenges that advanced digital technologies face us with, now and in the future. The objective is to provide new and different kinds of questions to ask when confronted with new technologies.
What kinds of promises do intelligent vision-machines hold of enriching the visitor experience and empowering audiences to interact with art and each other in new, amazing ways? Or are we at risk of losing something essential when introducing visual prostheses into the art experience?
Are such technologies moving us into an age where the traditional elements of a museum – authenticity, contemplation, expertise, authority, creativity – will need a total re-definition? The seminar offers a forum for critical questioning and debate with top thinkers and doers in the field of museum technology.
While in Copenhagen, professor Novak also gave lectures at the Center for Information Technology and Architecture (CITA), and the Copenhagen Institute of Interaction Design.
Ava Ansari and Marco Pinter - Conducting Studies: One Thousand and One Nights.
Marco Pinter - Object Permanence 3: Non-Dual.
George Legrady, Marco Pinter and Danny Bazo - Swarm Vision.
Yoon Chung Han, Byeong-jun Han - Skin Pattern Data Sonification as Personalized Media Art Experience.
The IEEE VIS 2014 Arts Program (VISAP'14) showcases high-quality artwork and research that explores the increasingly prominent intersections between art and visualization. Through a dedicated papers track and an art show that runs concurrently with the IEEE VIS 2014 conference, the Arts Program aims to foster new thinking, discussion, and collaboration between artists, designers, technologists, visualization scientists, and others working at the intersection of these fields.
MAT PhD student Michael Hetrick won the Gold Award in Design for his software plugin G8 ("Gate") at the 2014 Audio Engineering Society Convention in Los Angeles.
Charlie Roberts - Sound-Light Giblet.
Yuan-Yi Fan - Qi Visualizer: An Interactive Pulse Spectrogram Visualization using Mobile Participatory Biometrics.
Jean-Michel Crettaz, F. Myles Sciotto - Stoicheia.
Javier Villegas, Angus Forbes (MAT alumni) - Analysis/Synthesis Approaches for Creatively Processing Video Signals.
Charles Roberts, Matthew Wright, JoAnn Kuchera-Morin, Tobias Höllerer - Gibber: Abstractions for Creative Multimedia Programming.
Conference website: http://www.acmmm.org/2014
The one day conference will discuss innovations in science, public policy and culture in Columbia.
Conference website: oucolombiansociety.wordpress.com/events
The AES Educational Foundation was established in 1984 to encourage talented students to enter the profession of audio engineering. Grants for graduate studies with emphasis on audio topics are awarded annually. Recipients are selected on the basis of demonstrated talent, achievements, goals and recommendations.
Curtis Roads, Rhythmic processes in electronic music.
Clarence Barlow, Chorale synthesis by the multidimensional scaling of pitches.
Marcos Novak, Άτρακτος To Attractors: A Transvergent Workshop on Worldviews and Worldmaking in the 21st Century.
Christopher Jette, Kelland Thomas, Javier Villegas, Angus Forbes. Translation as technique: collaboratively creating an electro-acoustic composition for saxophone and live video projection.
Lance Putnam. Gamma: a C++ sound synthesis library further abstracting the unit generator.
Alexis Crawshaw. Towards defining the potential of electroacoustic infrasonic music.
Yuan-Yi Fan. Organic oscillator: experiments using natural oscillation sources from audiences.
Lance Putnam. A system for audio-visual additive synthesis
Marcos Novak. Ex-Ethous (Εξ Έθους): Changing Habits.
Clarence Barlow. Approximating Pi (acousmatic 8-channel) 15'.
Curtis Roads. Then (acousmatic 6-channel) 20'.
Muhammad Hafiz Wan Rosli. Cryptonoise.
He is cited by the IAPR for his "contributions to computer vision and vision-based interaction". Key application areas of Professor Turk’s work include augmented reality, computational photography, mobile computing and vision-based and multimodal interaction. His work is largely interdisciplinary, including collaborations with researchers in areas such as psychology, geography, electrical engineering, art and music.
The LAST festival is a symposium and expo that celebrates the confluence of art with the multiplicity of new media technologies and nascent sciences emerging from the intense cultural ecosystem of the Bay Area. This June, LAST will feature talks by some of the worlds leading innovators, and host fascinating interactive art installations that break the "Do not touch!" taboo of traditional museums. Saturday's speakers will include Google's director of research, DARPA's director of innovation, NASA's chief planetary scientist, a co-founder of Pixar, and the director of Stanford's nanotech lab. LAST is organized by Piero Scaruffi (Cultural Historian and L.A.S.E.R. founder), and produced by Adam Carlin and Erich Richter. Yuan-Yi Fan will present his interactive installation Qi-Visualizer, in which the audience can participate by uploading their pulse spectrograms using mobile biometrics.
PhD student and Robert W. Deutsch Fellow Karl Yerkes presented his paper Twykr: A Multitouch Waveform Looper, co-authored with Dr. Matthew Wright. Postdoctoral Fellow Charlie Roberts presented his paper Rapid Creation and Publication of Digital Musical Instruments, co-authored with MAT faculty members Dr. JoAnn Kuchera-Morin, Dr. Tobias Höllerer and Dr. Matthew Wright. Charlie also performed as part of the Algorave Event held at Corsica Studios during the conference using his live coding environment Gibber, created as part of his doctoral research at MAT.
Recent MAT alumni Dr. Graham Wakefield and Dr. Charlie Roberts also presented the paper Collaborative Live-Coding with an Immersive Instrument, co-authored with Dr. Matthew Wright, Karl Yerkes, and Tim Wood.
"Ruckus" features a collection of work that explores themes of nature and its dialog with the body; the complexities of physical motion, including motion of sculpture, motion of the participant’s body, or both. The visual and participatory work shown at "Ruckus" incorporates robotics, bio-sensing, motion tracking and fluid cymatics. There are wings which move with the breath of the visitor, virtual trees which grow and emulate the viewer’s body pose, and liquid which creates patterns from the participant’s voice. The exhibition features work by Alan Macy, Carlos Padilla, Marco Pinter, Jonathan Smith, Ethan Turpin and Tim Wood; a collection of visual artists coming from inter-disciplinary backgrounds in the fields of fine arts, engineering, science and interactive festival art. Marco Pinter is also guest curator of the show.
The opening reception is Saturday July 12 from 2-4pm.
The award is given to outstanding graduate students who have an active academic interest in the conference area.
April 18-19, McCune Conference Room, Humanities and Social Sciences Building (HSSB), room 6020, UC Santa Barbara.
A multi-disciplinary symposium comparing methodologies from the natural sciences, humanities and the arts to interrogate questions at the heart of research methods and practices.
Topics include: The Big Picture: Visualizing Big Data, Interrogating the Methodologies of Art and Science, Citizen Science: How Does the Public Contribute to Science? Asking the Right Questions: Avoiding the Wrong Ones, How Research Evolves Inviting Artists Into the Lab and Science into the Museum Art and Science: Sources of the Great Divide.
Participants include a broad range of scientists, engineers, artists, and historians from multiple campuses (UCLA, UC Berkeley, UCSB, UCSC and others).
The conference is organized by Professor George Legrady, chair (Media Arts and Technology, UC Santa Barbara) and John Weber (Institute of the Arts and Sciences, UC Santa Cruz).
Part of the Transvergent Research Group at MAT, their work features the use of drone technology, dance / performance, audio-visual interactivity, and 3D printing.
Thursday, March 6th, 7-9pm
California NanoSystems Institute, UCLA
For more info, go to the: Total Museum of Contemporary Art.
For more info, go to the University Art Gallery at Cal Poly San Luis Obispo.