2004 |
Arts 1A An Overview of the Digital Media Arts Discipline |
|
|
||
Description |
An umbrella term covering a wide range of practices in which digital technologies are integrated into the artmaking process to create works of art. Digital Media implies the production of art with technological media. |
|
|
||
Technology as Tool Technology as Medium Hybrid Media Digital Medium Specificity In dialogue with Science |
Distinction needs to be made between the use of digital technologies in artmaking: As a tool by which to enhance the practice of analog media: Writing, photography, painting, sculpture, film, sound, etc. Technology as a medium where the artwork produced with the technology
produces a result that could not have been achieved without the
technology. |
|
|
||
Technological Background | ||
|
||
Mathematical Background Calcul. Machines/Computers Innovative Years 1960-1982 Invention of Internet Research Centers Cultural Shifts1980's |
Babbage:
Differential
Engine, 1822 Computers: An Illustrated History (1945-2004) The future | Space Age, military, Cold War, ARPANET Rand, Historical Maps of Computer Networks, Ted Nelson's Xanadu Bell Labs, Xerox Parc, Interval Research Apple II (1980), Osborne (1981), IBM PC (1982), Commodore 64, Atari, etc. |
|
|
||
Visual Representation & Technology: Photography & Cinema | ||
|
||
1850-80's Chrono-Photo Constructivism, Bauhaus 1930's Scientific Images 1920's Cinematography 1960's Independent Films |
Jules
Etienne Marey [1]
| Muybridge |
|
|
||
Some 20th Century Intersections | ||
|
||
Malevich
| El
Lissitsky |
||
|
||
1960's |
Early Digital Media Art Works | |
|
||
E.A.T. (Experiments in Art Technology), Billy Kluver Noll | Cohen | Nake | |
||
|
||
1990's | Media Arts becomes a Discipline | |
|
||
Interactive Art Artist as Inventor Telematic |
Luc
Courschene | Moeller
| De Marinis | Rath | Pomeroy Paul Sermon |
|
|
||
Robotics Video | Motion Sensing Mixed Realities Virtual Architecture Data Mining | Mapping Computer Code & Algorithms Immersive Environment Net Art |
Telegarden
(Goldberg)
| Rinaldo | Paulos |
SRL | Rokeby | J.Campbell | Gabriele | Scott Fisher | Fujihata | TransArchitecture | Sack | Link | Knowbotic Research John Simon Jr | Osmose | Heavy Industries | Lialina | Josh On | jodi | WonderWalker | Central City | |
|
|
||
Some Research Directions | ||
|
||
Self-Organizing Systems Artificial Life/Emergene BioGenetics, BioHybrids Artificial Intelligence |
Moura/Ramos
| Swarm
Intelligence Sommerer/Mignonneau | Sims | GFP Bunny (Kac) | Stelarc | Jeremijhenko [1] | Boids | |
|
|
||
Hybrids | ||
|
||
Ars Electronica
2003 |
Block
Jam Aegis Architecture [UK][DECOI] Last |
|
|
||
Digital Basics | ||
|
||
Digital Unit Cellular Automata |
Bit/Bytes Wolfram's Cellular Automata (Simple Rules lead to Complex Results) How it Works | Rule Results | NKS | Architecture Design Implementation | Processing |
|
|
||
UCSB Digital Media Faculty | ||
|
||
Interactive Art Data Mapping Interactive Art TransArchitecture Space & TeleCommunications |
Graham
Budgett Lisa Jevbratt George Legrady Marcos Novak [Eduction] [Torus Warp ] Marko Peljhan [Image Archive][Research Topics ] |
|
|
||
Online References |
Intersections
of Art, technology, Science & Culture, Steve Wilson |
|
|