Ritesh Lala

MAT 200a




Perceptive Resolution/ Breathing Wall

Arts and Technology



Concept








 

The focus is on converting the CNSI building wall from a static/lifeless form into an animate/ peceptive entity with intelligent properties. The aim is to accomplish this by mirroring the activity of the research going on inside the buidling as various attributes of its screen outside. Also the behavioral change of the wall caused by external factors gives an illusion of it pulsating/breathing to its viewer.

Final Presentation:

 


States/Regions

The wall has three states and regions, which give it an illusion of being a watchful/live structure. The dormant state, the transition state and the dynamic/active state. (Each state has distinct properties in terms of resolution/brightness/color depth).

Dormant State:

Low Resolution (1 point per 3 feet), Low Luminance, Gray-scale. (Full Region)

Transition State:

Varying resolution (Low to High)/ Varying Brightness (Low to High)/ Gray scale to full 16-bit color resolution. (Some Area around the Lower-Middle Active Region)

Active State:

High Resolution (1 pixel per inch), Full Brightness and Full Color Resolution (16-bit). (Lower-Middle Region- 12' x 9').

 




Function
 

The wall is fed data from the electronic sensors in every room inside the building. Since every room can be classified in association with four main regions of research Bio/Chemical Material, InformationTechnology, Energy Efficiency and MAT; the screen attributes like brightness/color/movement and visual resolution are controlled by power consumption in rooms related to these four regions.

Tentative Corelations:

Energy Efficiency -> Brightness

Bio/Chem Materials -> Color Resolution

Information Technology -> Pixel Resolution

MAT -> Speed of Movement of Breathing/Pulsating Animation

 

Demo Animations:

Varying Color/Speed/Brightness (Pulsating):

 

Up-close Perspective (Breathing):

 

Time-Frames

The wall operates on two time-frames:

20 Hours - Sunrise causes the wall to wake up and enter Dormant Stage, as people start pouring into the building's research labs/offices the Transition Stage starts at a very slow rate with an aim of reaching the Active Stage by Sunset.

7 Seconds (Perceptual Resolution)- The proximity sensors near both the lower corners of the wall detect if somebody walks past and trigger the internal timing circuit causing the wall to switch its state from Dormant to Transition. As soon as the person realizes this (assuming they're observant and curious enough), they're intrigued to watch what the wall has to offer. As the internal timer completes its 7 seconds count the wall enters its active/dynamic state and the lower-middle portion starts playing animations in high resolution/brightness and color.



Visualization Relevance

 

Low Rez: 460 pixels. The options with low resolution visuals are limited but enough to give an illusion of a breathing wall.

High Resolution: 15000 pixels. Region is big enough for a nearby viewer's experience and small enough to not deviate the attention of the people driving by.

The low to high resolution continuum creates a sense of macro to micro or nano level transformation which is what the research in CNSI is all about. As it gets more and more extensive it is trying to create nano materials to build macro objects with unique/exceptional properties.

 

External Factors

Airport:

The data of flight arrivals from the Santa Barbara Airport is fed to the Brightness controller which switches to a complete dormant state before 4-5 minutes of an expected arrival and then starts to attain the previous position by slow transitions.

Wind Direction:

When in the Dormant Stage the vertical pulses can be programmed to travel in the wind direction.




Materials  

QD Displays for High resolution Display.

QD Photovoltaics for energy storage.

Normal LED's/ OLED's for Low resolution Display (?)

Idea Cultivation  

A cause/result of ideas from the first discussion of how a lifeless building can be given some blood to the last South Hall meet for discussion on materials, research on the building's research, details from Bob's presentation/tour, George's one-on-one meet and random internet wanderings.

References  

greenPix Low Rez Wall (2292 LED's)

Comcast Center High Rez Wall (10M Pixels)

La Vitrine, Montreal (Interactive LED Wall by Moment Factory- 35000 LED's)

CNSI Research

 

Directions  

High Rez Visual Displays:

Allosphere in action

Trans-Lab Artifacts

MAT Student Projects

New Bio/Chem Material Statistics

Direct Research Information

Touch Interaction?

Breathing Building?