Student Projects | MAT 200C | Spring 2010
|
Brian Hansen
Design Considerations of the 200C Multi Touch Table
It was truly a team effort in constructing a multi touch table
for our 200C project. The team did well at coming together to unify a vision
for table design and functionality and then separating to contribute as
individuals to its construction. The aspects of the table construction were
divided between software and hardware design. This paper overview's the
design considerations that went into hardware construction of the
multi-touch table.
Download Paper
Modeling Spacialized Sensory Dissonance
Issues of consonant and dissonant sonorities in music have
defined its compositional practices for centuries. Musical issues continue
to arise as new compositional styles and musical vocabularies emerge,
constantly forcing composers and listeners to reevaluate what is consonant,
what is dissonant, and how are musical relationships formed between the two.
Contributing to our understanding of consonant and dissonant sonorities is
the quantification of sensory dissonance. There has been much research done
in developing a method to quantify the dissonance between two tones. All
methods consider the physical and psychoacoustical aspects of sonic
perseption. However, these models are typically without dimension, as they
do not consider sound as it occurs in space. This paper proposes a method
for calculating the dissonance between sounding tones, taking into
consideration their spacial relationship to the listener.
Download Paper
|
|
|
Gustavo Rincon
Human Computer Interaction: Design: Touch Space to Virtual Architectural/Art Space
This summary attempts a focused survey of the concepts of touch sensing
technologies from 2 Dimensional touch surfaces to 3 Dimensional touch space.
The study of interaction of the body and signals has evolved throughout the
history of technologies that extend human capacity. Human Computer
Interaction is a study of how Humans and computers interact. Evolving
technologies are mimicking and evolving our natural experiences. With the
advent of different types of technology in dimensional space (X, Y, and Z
planes), multimodal spaces evolve data from the visual to the enhanced
spatial synaesthetic realm. Can the invisible space be inscribed with
digital data to create enhanced virtual materiality?
Download Paper
Download Presentation
|
Ritesh Lala
Object Tracking in the IR Domain for Multi-Touch Surfaces
The concept of Natural User Interfaces is becoming more and more widespread
from applications in user appliances to research instruments. In this domain
of technology where user experiences range from simple touch screens to
fluid interfaces, multi-touch surfaces have an important role to play. For
some they might promise of a more integrated, interactive and intuitive
multi-user solution, while for others they might pose a situation of
unwanted change. This paper takes a positive approach towards adapting to
this technology and investigates to a certain extent, the mechanics of it.
It also presents a brief overview of certain applications for such an
interface and how they can be expanded. It is concluded that touch
interfaces provide a sense of instant feedback and a feeling of prompt
reaction which makes it a richer and faster experience. Further
investigations and user feedbacks would lead to more streamlined
applications that could take collaborative software applications to the next
level.
Download Paper
|
|
John Delaney
Gestural Interaction and Haptics for a more Robust Reality Based Interface
In the physical world, an interface occurs at the edge where two materials
meet, such as between two fluids, air and water. In computer science an
interface refers to the interaction between two componets such as the
graphics card and the main processor, or the user and the keyboard. The
modern computer interface was born out of a technological environment that
perceives the natural and built environments as black and white. The modern
notion of an interface assumes that the user is interacting with something
that isn't interaced rather than interacted with. Computer interfaces have
evolved in the 60 years of computing. Once upon a time, scientists in labs
had to physically punch programs on a card to interface with computers. Now
a majority of the world's population has a computer in their pockets, but
since the first Macintosh desktop computer, the desktop interface paradigm
has remained unaltered as the defacto interface for most computer devices.
With the increasing prevalence of ubiquitous sensor technologies such as
accelerometers and digital cameras and processors capable of hadling the
incoming data, computers are finally able to move into a new era of Reality
Based Computing, in which a user can interact with the computer as they
would react to their natural environment. For our project in MAT 200c we set
out to build a mult-touch table as a research platform with which to
research Reality Based Interfaces. In this paper I will discuss the
configuration of the table as well two areas of research that would augment
the table's current functionality: haptic feedback and single camera
tracking.
Download Paper
|
|
Qian Liu
TUIO, Touchlib, reacTIVision and Community Core Vision
As the development of all different kinds of multi-touch technology, more
and more multi-touch related software come into people's sight. This paper
introduced TUIO, a widely used protocol for multi-touch technology based on
OSC (open sound control). And compared popular software for detecting
multi-touch events: Touchlib, reacTIVison and Community Core Vision from a
user's point of view.
Download Paper
Download Presentation
|
|
Reza Ali
Overviews of OSC/TUIO Protocols, Touch Table Demos and Mobile Technology
We live in a digital world where we are surrounded by technologies that have been
designed to augment our lives and experiences. These technologies help us communicate,
share media, learn, create, research and interact with each other. Mobile devices, such as
laptops, Netbooks, mobile phones, and tablet computers, have changed the way people
use technology and live their lives by enabling access to services, such as email, text
messaging, multimedia messaging, internet access, video chat, video calling, Wi-Fi
connectivity, gaming, instant messaging, Bluetooth and infrared communication, online
social networks, GPS navigation, streaming media, audio and video playback, media
capture (audio, image, video), information retrieval (i.e. online searches), content
retrieval, location based services, data storage, tethering (serving as a wireless modem),
and more, anywhere at anytime. This paper will provide a concise overview of mobile
technology; specifically focusing on the mobile phones and its: technological origins and
current ubiquity, services and applications in society, sensor technology and limitations,
and sociological implications of this technology
Download Paper
Download Presentation
|
|
Matthew Crossley
Methods of Single-Channel Music Source Separation
Music source separation refers to the process of recovering original music sources from
a mixture of two or more musical sound sources. Although music source separation is
important even when the number of mixture channels is high (e.g. in stereo or surround
sound mixtures), this review is focused on music source separation when the number of
mixtures is limited to a single-channel.
Download Paper
|
|