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Media Arts and Technology

Graduate Program

University of California Santa Barbara

Events

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Abstract

The REACH project is based on the hypothesis that co-creativity in cyber-human systems results from an emergence of coherent behaviors based on non-linear regimes of event, structures and processes, leading to a rich co-evolution of musical forms. This outcome results from cross-learning processes between agents involving feedback loops and reinforcement mechanisms. A new approach to Creative AI, this conception has led to the development of powerful tools for musician - machine interaction such as Somax2. Merging machine listening, machine learning, cognitive musical memory and corpus-based synthesis, such systems react in a creative way to the live musician and create a sonic mixed reality by merging into the collective sound landscape. From there, REACH shows future directions for general creative AI by fostering the concept of « Interaction Learning » as a critical extension of the well-established Representation Learning paradigm.

Bio

Gérard Assayag is an electronic musician and senior researcher at IRCAM.. He is head and founder of the Music Representation research team which explores Machine Musicianship, an ensemble of computational methods for modeling the structures and processes of music from a broad spectrum of interdisciplinary points of views. He has been head of the Ircam research Lab for several years. Assayag led the Music Representations team to international recognition through the production of flagship computer music softwares s.a. OpenMusic, AnteScofo, Orchidea, Omax, Somax, Djazz, Dyci2, RAVE, and hundreds of scientific publications, PhD and Master’s work with a major impact on computer music research and creation. Assayag has produced seminal work on Computer Assistance to Composition, Creative AI and Machine Improvisation and has been recently awarded the prestigious European Research Council Advanced Grant for his career achievement and vision for the future in his project REACH: Raising Co-creativity in Cyber-Human Musicianship. Assayag has performed and invited dozen of world-class musicians to perform at the IMprotech Workshop-Festivals.

For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.

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Our End of Year Show is an annual event where guests are invited to step into the fusion of media arts and technology, and to experience innovative projects and performances produced by the program’s graduate students.

  • Tuesday, June 2 | 5 - 8pm
    California NanoSystems Institute, Elings Hall (Floor 2)
    Paid parking is available in Parking Lot 10.

    The Elings Hall show will highlight MAT’s research work, spread across the Expressive Computation, AlloSphere, transLAB, and Experimental Visualization research groups.
  • Thursday, June 5 | 6 - 10pm
    Santa Barbara Center for Art, Science and Technology (SBCAST).
    531 Garden Street, Santa Barbara.
    Paid parking is available in city lots 10 and 11

    This event features installations, performances and urbanXR, and is taking place along with Santa Barbara's First Thursday Art Walk. Live music will feature the MAT Create Ensemble, and large-scale projection-mapping will be presented after dark. Media arts installations will be featured throughout.

These events are free and open to the public.

Re:agency

What does human agency mean in the presence of systems that appear increasingly "agentic" — systems designed to absorb, predict, and appropriate human action? Where does agency reside when power is concentrated in the hands of a few, who unilaterally define what is possible and what will not be tolerated? And what might agency become if we choose, collectively, to reclaim and reassert our capacity to act, shape, and intervene?

Re:agency marks a moment of reckoning. It is not only an invitation to reclaim our sense of authorship, but a demand to exercise it with renewed urgency and intention. Within MAT, we position ourselves not as subjects of technology, but as active collaborators in its evolution — re:imagining, re:purposing, and re:configuring the very systems that threaten our autonomy, and transforming them into tools for creativity.

To learn more about the show and its featured work, visit show.mat.ucsb.edu

Past Events  

News

Çağlarcan described his winning piece "Shadows" as an audiovisual transdisciplinary artwork that explores spiritual and social connections as his music overlays a selection of oil paintings by his brother, Güneş Çağlarcan, an accomplished painter and pianist.

For more information please read the article in the UCSB Current online magazine.

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The fellowship allows Croskey to pursue a project that she is passionate about - enabling marginalized communities to secure their place in the future historical record, ensuring that emergent technologies, such as AI, elevate and empower these groups by reflecting their histories.

"Receiving the NSF GRFP amid our current political climate has given me an even greater sense of responsibility to pursue my research with full force,” Croskey said."

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Read more in the UCSB College of Engineering Newsletter.

This year’s theme was “Myths and Legends”. Other artists receiving the award with Professor Kuchera-Morin were Mary Heebner, Gabriela Ruiz, Manjari Sharma, and Diana Thater.

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The software creates personalized visuals and abstract art in an immersive landscape that is based on the memories of the crew members. The news articles highlight their work on a software pipeline that was being used at the St. Kliment Ohridski base on Livingston Island, Antarctica.

For more information, please see:

UCSB's The Current news magazine article:
New frontiers for well-being in Antarctica and isolated spaces.

Santa Barbara Independent article:
UC Santa Barbara Researchers Design Tools to Combat Isolation in Extreme Environments.

www.iasonpaterakis.com

nefeliman.com

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Icescape

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Beach

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Plains

The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.

The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.

Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.

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UCSB News: Making Automation More Human Through Innovative Fabrication Tools

NSF link: Dynamic Control Systems for Manual-Computational Fabrication

Expressive Computation Lab

Past News  

Showcase

Exhibition Catalogs

End of Year Show

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

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