MAT End of Year Show 2025
Dates:
UCSB Elings Hall - June 3rd
SBCAST - June 5th
Develop your technical literacy
and creative design skills
For more information, visit:
UCSB Summer Sessions website
The Media Arts and Technology Program at UCSB presents Deep Cuts, our 2025 End of Year Show:
UCSB | Tuesday, June 3 | 5-8pm
California NanoSystems Institute, Elings Hall (2nd Floor)
Research, exhibitions, demos
Explore the latest work of MAT’s research labs in their full splendor and experience the unique and justly famous AlloSphere.
Paid parking is available in lot 10 (adjacent to Elings Hall)
SBCAST | Thursday, June 5 | 6-10pm (Live performances begin 8pm)
Santa Barbara Center for Art, Science and Technology (531 Garden Street)
Installations, performances, urbanXR
Enjoy Installations, performances, urbanXR, in a unique and festive setting at Santa Barbara’s extraordinary SBCAST compound.
This second event takes place as part of Santa Barbara’s “First Thursday,” highlighting the collaboration of the MAT Alloplex Studio/Lab@SBCAST with the SBCAST and the Santa Barbara creative community. Live music performances (from 8-10 p.m) will feature the MAT Create Ensemble. Large-scale projection-mapping will be presented after dark.
Paid parking is available in city lots 10 and 11.
Deep Cuts
Deep Cuts are heard in boardrooms and whispered through backdoor channels. They echo in creative, thought-provoking work that’s been both cherished and cast aside. They’re felt by those with eyes on the margins and hands in the process—those shaping what’s next from the edge.
Existing between abstraction and lived experience, Deep Cuts is a warning, a wound, a hidden gem. It’s a call to attention.
MAT is a deep cut.
Media Arts and Technology is a graduate program at UC Santa Barbara that bridges the humanities and sciences. We design and deploy cutting-edge tools to create work that lives in the gradients between and beyond disciplines. Our practices span fabrication, musical composition and performance, computer graphics, immersive installation, and more. We harness the power of digital technology to produce bold, experimental, and defiantly original works that cut deep in every sense of the word. Creative and critical, from the edge of campus and the cutting edge of ideas, our fresh light illuminates the deep cuts of our complex world.
This exhibition is our reveal. It surfaces what’s often unseen: the quietly radical, the structurally complex, the playfully subversive. Here, algorithms dance, light speaks, and code performs. In our hands, technology is not just a tool—it’ s a creative co-conspirator shining light into the unknown.
Deep Cuts is both a reckoning and a celebration. It honors what has been lost or overlooked, refuses to be silenced, and boldly carves bright new pathways through the unknown.
"There is a crack, a crack, in everything. That’ s how the light gets in."
- Leonard Cohen
Both EoYS events will showcase our students' cutting-edge research and new media artworks and work from our MAT courses.
Sabina Hyoju Ahn
Alejandro Aponte
Sam Bourgault
Emma Brown
J.D. Brynn
Deniz Caglarcan
Pingkang Chen
Payton Croskey
Ana Cárdenas
Colin Dunne
Diarmid Flatley
Devon Frost
Yuehao Gao
Amanda Gregory
Joel A. Jaffe
Nefeli Manoudaki
Ryan Millett
Erik Mondrian
Megumi Ondo
Lucian Parisi
Iason Paterakis
Weihao Qiu
Marcel Rodriguez-Riccelli
Jazer Sibley-Schwartz
Mert Toka
Ashley Del Valle
Shaw Yiran Xiao
Karl Yerkes
Emilie Yu
Anna Borou Yu
Yifeng Yvonne Yuan
See the article in UCSB's news magazine "The Current" MAT end of year show fuses art and engineering.
Abstract
The integration of Artificial Intelligence (AI) into mass cultural production has brought its underlying limitations—stereotypical representations, distorted perspectives, and misinformation—into the spotlight. Many of the risks of AI disproportionately impact minority cultural groups, including Black people. Now that AI is embedded in institutions like education, journalism, and museums, it is transforming how we access and reproduce sociocultural knowledge, while continuing to exclude or misrepresent many aspects of Black culture, if they are included at all. To reimagine AI systems as tools for meaningful and inclusive creative production, we must look beyond conventional technical disciplines and embrace a radical, decolonized imagination. I am to use Afrofuturism—a methodological framework rooted in Afrodiasporic visions of the future and grounded in critical engagement with race, class, and power—as a rich foundation for creating more equitable and imaginative technological innovations.
As a starting point, I build on existing calls to develop technology that does more than mitigate harm—a space I define as liberatory technology. Within this space, I identify liberatory collections—community-led repositories that amplify Black voices—as powerful models of data curation that empower communities historically marginalized by traditional AI and archival systems. My survey of fourteen such collections reveals innovative, culturally rooted approaches to preserving and sharing knowledge. I use these findings to argue for consent-driven training models, sustained funding for community-based initiatives, and the meaningful integration of Black histories and cultures into AI systems.
Expanding on this foundation, I have conducted preliminary interviews with Afrofuturist data stewards—Black technologists who carefully collect, curate, store, and use data related to Black speculative projects. My early analysis shows that these creators approach AI with a strong sense of cultural responsibility—not only to critique it, but to retool it in service of Black life. They navigate this historically fraught technological space by reclaiming tools once used for harm and repurposing them toward Black joy, rest, and healing. Through Afrofuturist perspectives, they reimagine historical data and artifacts, envisioning futures grounded in possibility rather than oppression.
Abstract
LLMs have revolutionized digital content production, automating text generation at unprecedented scale and fundamentally restructuring media markets.
Language agents are AI planning systems that break down complex problems using natural language reasoning. However, they face persistent challenges with hallucinations and memory retention in extended conversations—core technical barriers driving current research. Most critically, LLMs—the backbone of language agents—struggle with a deceptively simple creative challenge: producing realistic, long-running dialogue that captures authentic conflict, tension, and the unpredictable dynamics of human interaction.
This project applies language agents to narrative planning for synthetic entertainment. It builds upon foundational work in computational narratology, computer planning, and agent-based AI. It addresses key challenges in narrative AI: maintaining long-term narrative structure, demonstrating character agency, and generating contextually appropriate story progressions that adhere to causal logic. Specifically, it seeks to generate an agent-based drama – generative reality television and entertainment featuring natural, believable characters with internalities and actions consistent with their principles and psyche.
My software creates a conversation modeled as a turn-based game such as chess, where each turn ends with a character’s utterance. It uses existing television tropes for characters to identify themselves and each other. These tropes are used to synthesize a personal narrative for each agent. Each character’s interpretation of the conversation creates a rich step-based “chain of thought” that drives the character's motivations and actions. It attempts to improve the quality of LLM output by providing the structural benefits of traditional formal computer planning techniques and data pipelines while enriching the “reasoning” abilities and believability of the agents.
This project also takes a position on the dire need for transparency and explainability in AI. The sudden explosion of language agents in particular has created a still-nascent market of agent-based software products with a disorienting amount of vaporware that risks creating a bubble that, if burst, risks ushering in a new AI winter.
By visualizing each step of the pipeline as well as the natural text being used within the recursive workflow, this project reveals its entire inner workings layer, rather than obfuscating further an under-recognized technology by layering it within a new black box. The result is emergent storytelling through a transparent pipeline of machine cognition.
Abstract
Most of the world’s megacities are located in the Low Elevation Coastal Zone (LECZ), which represents 2% of the world’s total land area and 11% of the global population. The number of people living in the LECZ has increased by 200 million from 1990 to 2015 and is projected to reach 1 billion people by 2050. These areas are especially vulnerable to the effects of coastal processes such as sea level rise, coastal erosion, and flooding, exacerbated by warming global climates. The goal of coastal sciences is to characterize these processes to inform coastal management projects and other applied use cases. Coastal environments are exceptionally dynamic—there are several marine and land processes that occur on a range of spatio-temporal scales to influence the hydro- and morphological profile to various extents across discrete coastal sections. The spatio-temporal sampling requirements for characterizing coastal processes, coupled with the volatile nature of the area, make in-situ sampling difficult and traditional remote sensing techniques ineffective. Therefore, bespoke remote sensing solutions are required.
Our goal is to aggregate knowledge and review modern practices that pertain to remote sensing of coastal environments for oceanographic, morphological, and ecological field research in order to provide a framework for developing low-cost integrated remote sensing systems for coastal survey and monitoring.
A multidisciplinary approach that incorporates biological, physical, and chemical data gathered through a combination of remote sensing, ground truth observations, and numerical models subject to data assimilation techniques is currently the optimal method for characterizing coastal phenomena. Data fusion algorithms that integrate data from disparate sensor types deployed in conjunction are used to produce more accurate and detailed information. There is an international network of remote sensing systems that deploy a variety of sensors (e.g., radar, sonar, and multispectral image sensors) from a range of platforms (e.g., spaceborne, airborne, shipborne, and land-based) to compile robust open-source datasets that facilitate coastal research. However, models are currently limited by a lack of data pertaining to particular environmental parameters, and the extent and regularity of high-resolution data collection projects. The scientific coastal monitoring and survey network must be expanded to address this need. Recent technological advancements—including heightened accuracy and decreased footprint of sensors and microprocessors, increased coverage of GNSS and internet services, and implementation of machine learning techniques for data processing—have enabled the development of scalable remote sensing solutions that may be used to expand the global network of environmental survey and monitoring systems.
The Loop Lab Busan Exhibition is a collaborative citywide event spanning approximately 20 cultural spaces, including public and private museums, alternative spaces, and galleries throughout Busan, Korea.
www.looplabbusan.com/exhibition
www.ocadu.ca/events-and-exhibitions/research-talks-dr-haru-ji
The software creates personalized visuals and abstract art in an immersive landscape that is based on the memories of the crew members. The news articles highlight their work on a software pipeline that was being used at the St. Kliment Ohridski base on Livingston Island, Antarctica.
For more information, please see:
UCSB's The Current news magazine article:
New frontiers for well-being in Antarctica and isolated spaces.
Santa Barbara Independent article:
UC Santa Barbara Researchers Design Tools to Combat Isolation in Extreme Environments.
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Icescape
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Beach
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Plains
The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.
The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.
Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.
UCSB News: Making Automation More Human Through Innovative Fabrication Tools
NSF link: Dynamic Control Systems for Manual-Computational Fabrication
George Legrady: Scratching the Surface. Digital Pictures from the 1980s to Present.
RCM Galerie, Paris
Tuesday, December 17 2024 to Sunday February 16, 2025
32 rue de Lille, 75007
Tue-Fri 2pm-7pm & by appointment
whitehotmagazine.com/articles/32-rue-de-lille-paris/6789
α-Forest: An Immersive Sound and Light Journey Through Inner-consciousness Exploration
Production Team: Olifa Hsieh (MAT visiting scholar), Timothy Wood (MAT researcher), and Weihao Qiu (MAT PhD student).
The subconscious is where your intrinsic qualities thrive; where seeds of inspiration reside; and where many impulses, emotions, and thoughts are hidden and never expressed. Sometimes they only appear in dreams.
α-Forest is a participatory immersive theater with healing qualities, created by the following three artists: Olifa Ching-Ying Hsieh, Timothy Wood, and Weihao Qiu. The work integrates electronic sound, interactive design, and AI algorithmic imaging technology to capture the audience’s brainwaves (Electroencephalography, EEG) and collect data on their physical movements, resulting in real-time co-created content. At a residency base offered by the Experimental Forest of National Taiwan University, the artists collected unique forest sounds from a mountainous area in central Taiwan, Nantou. They also visited the region’s indigenous tribe and learned about their culture.
More about the exhibition (PDF)
The National Taiwan Museum of Fine Arts
From the author/composer:
"For this album I have assembled a collection of contrasting works from the archives. Some have previously been released, others not. Three pieces: Sculptor, Touche pas, and Bubble chamber are based on the microsound techniques of granular synthesis and micro-montage. By contrast, Modulude, Clang-tint, and Still life were conceived before my microsound period."
"For any given piece, my compositional practice usually takes years. For example, Modulude was initially conceived in 1998 and finished 23 years later. What I call my microsound period began in 1998 and culminated in the book Microsound (The MIT Press) and the album POINT LINE CLOUD (2004), re-issued by the Presto?! label (Milan) in 2019. Sculptor appeared on that album. Clang-tint traces back to 1991. It was finally released in 2021 by the SLOWSCAN label (’s-Hertogenbosch, The Netherlands) in a limited edition LP. Prior to this, the first movement of Clang-tint, Purity, appeared on the album CCMIX Paris (2001 Mode Records, New York). The origins of Still life date back even further, to the 1980s. Touche pas appeared on the DVD FLICKER TONE PULSE (2019 Wergo Schallplatten, Mainz). Bubble chamber is a new release."
ellirecords.bandcamp.com/album/electronic-music-1994-2021
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Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.