AGNES HEGEDUS

http://www.iamas.ac.jp/interaction/i95/hegedus_e.html



 
   

1993, Televirtual Fruit Machine

   
   
   
   
   
   
   
   
   

1993, Televirtual Fruit Machine

This interactive installation, similar to video games, was presented simultaneously at IC' 93 in Tokyo and Multimediale 3 at Karlsruhe, linked up by the digital ISDN network, fl player in Tokyo could join up directly with a player at Karlsruhe. In order to bring together the two halves of the same object, the two players had to co-ordinate their movements and interactions visually, within the virtual space of the game.


Handsight

The emphasis on the device leads to the invention of unexpected interfaces whose primary function is subverted as they enter into a metaphoric process which reposition the gaze and produce effects of disassociation. Witness Agnes HegedŸsŐs installation, Handsight . A large, circular screen is placed in front of a transparent sphere into which the visitor introduces a ball which operates as an active, hand-held interface. This mobile, endoscopic eye has a sensor that affords precise measurement of its position and orientation within the sphere. This information is transmitted to a computer which generates the representation of a virtual world on the screen, which is calculated and recalculated according to the ballŐs movements. When the ball is outside the sphere, the image projected is one of an iris. To access the virtual scene one must introduce the ball into the sphere: thus the eye is as mobile as the hand and can adopt surprising viewpoints. The device also works as a metaphor for exploration. In the wall opposite the screen, a transparent bottle, like a Hungarian folk art ex-voto, contains tiny objects and scenes which echo the images in the virtual world.