AGNES
HEGEDUS
http://www.iamas.ac.jp/interaction/i95/hegedus_e.html
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1993,
Televirtual Fruit Machine
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1993,
Televirtual Fruit Machine
This interactive installation, similar to video games, was presented
simultaneously at IC' 93 in Tokyo and Multimediale 3 at Karlsruhe,
linked up by the digital ISDN network, fl player in Tokyo could
join up directly with a player at Karlsruhe. In order to bring together
the two halves of the same object, the two players had to co-ordinate
their movements and interactions visually, within the virtual space
of the game.
Handsight
The emphasis
on the device leads to the invention of unexpected interfaces whose
primary function is subverted as they enter into a metaphoric process
which reposition the gaze and produce effects of disassociation.
Witness Agnes HegedsŐs installation, Handsight . A large, circular
screen is placed in front of a transparent sphere into which the
visitor introduces a ball which operates as an active, hand-held
interface. This mobile, endoscopic eye has a sensor that affords
precise measurement of its position and orientation within the sphere.
This information is transmitted to a computer which generates the
representation of a virtual world on the screen, which is calculated
and recalculated according to the ballŐs movements. When the ball
is outside the sphere, the image projected is one of an iris. To
access the virtual scene one must introduce the ball into the sphere:
thus the eye is as mobile as the hand and can adopt surprising viewpoints.
The device also works as a metaphor for exploration. In the wall
opposite the screen, a transparent bottle, like a Hungarian folk
art ex-voto, contains tiny objects and scenes which echo the images
in the virtual world.
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