Description
MAT200A 02W
Courses:MAT200A 02W:Description

Schedule MAT200A 02W

Instructor: George Legrady
TA: Andreas Schlegel

Monday 5-7pm - HSSB 1174, Wednesday 5-7pm - Estudio


This survey course provides an overview of developments in digital media practice of the last two decades with an emphasis on the intersection of art practice and innovative technological research as it relates to visual and spatial arts. The seminar will incorporate the Digital Media Lecture Series consisting of regular lectures by visiting digital media practitioners and theorists to be given on Monday evenings from 5mp to 7pm. Wednesdays meetings will consist of faculty presentations, class discussions of student readings, research and presentations. The final project is to be realized as a web document.

The intention of the 200A CORE course is to introduce the issues, directions and institutions of digital media practice, provide a range of examples, and reveal multidisciplinary possibilities for intersecting technological research and production in multimedia art projects. Knowledge acquired in this course will be instrumental in shaping research directions and final projects for MAT students. It is therefore critical that the course be taken in the first year of the MAT graduate studies.


CourseWork Attendance at the lectures and seminars
Brief reports on visiting lectures
Research presentation
Final Project



Research Presentation Students will do research and produce a reference website for the Wednesday section of the schedule using the Wilson textbook and website (http://mercury.sfsu.edu/%7Einfoarts/links/wilson.artlinks2.html) as reference for material. For examples, visit last year's seminar syllabus at
http://www.mat.ucsb.edu/~g.legrady/MAT200A_W01/200Aindex.html


Final Project The final project consists of the conceptualization and visualization of an interactive digital media installation proposal to be realized as a web document. The production of an interactive installation work requires definition of a concept, decisions about what it will look like, what technological components are to be used, and other information necessary to convey the value of the project to potential funding sources. Because of the competitive nature of these projects, the presentation and aesthetics of the proposal itself requires innovation, surprise, challenge, conviction, seduction and information. A study of project presentations from the field of architecture give the best examples of how to proceed. See
http://www.reiser-umemoto.com/
http://www.asymptote.net/
http://www.toto.co.jp/GALLERMA/hist/en/hist1999.htm
etc.

Textbook Information Arts, Intersections of Art, Science & Technology
Stephen Wilson, MIT Press 2001

http://online.sfsu.edu/~swilson/book/infoartsbook.html
Information Arts offers one of the only comprehensive international surveys of artists working at the frontiers of scientific inquiry and emerging technologies. Its goal is to describe this art, explore its theoretical rationales, and alert readers to possible future directions. It is also one of the only sources available that reviews cutting edge techno-scientific research and will be of interest to artists, art historians, electronic media designers, technologists, scientists, researchers, and more general audiences interested in the future of research that will have significant impact on the culture.
http://www.amazon.com/exec/obidos/ASIN/026223209X/ qid=1007699459/sr=2-1/ref=sr_2_75_1/102-6499176-0542559