Description MAT200A 03W |
Instructor: George Legrady TA: Andreas Schlegel Monday 5-7pm - HSSB 1174, Wednesday 5-7pm - Estudio The seminar provides an overview of developments in digital media practice of the last four decades with an emphasis on the intersection of art practice and innovative technological research as it relates to visual and spatial arts. The intention of the 200A CORE seminar is to introduce the issues, directions and institutions of digital media practice, provide a range of examples, and reveal multidisciplinary possibilities for intersecting technological research and production in multimedia projects. Knowledge acquired in this course will be instrumental in shaping research directions and final projects for MAT students. It is therefore critical that the course be taken in the first year of the MAT graduate studies. The seminar will incorporate the Digital Media Lecture Series consisting of regular lectures by visiting digital media practitioners and theorists to be given on Monday evenings from 5mp to 7pm. Wednesdays meetings will consist of faculty presentations, class discussions of student readings, research and presentations. The presentations and final project is to be realized as a web document. Course Schedule |
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CourseWork | Attendance at the lectures and seminars Brief reports on visiting lectures Research presentations and website Final Project in website form |
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Research Presentation |
Students will do research presentations on two chapters from the textbook and produce a reference website using the Packer textbook and Steve Wilson website as reference for material. For examples, visit last years seminar syllabus at http://www.mat.ucsb.edu/~g.legrady/academic/courses/02w200a/c_02w200a_sdl.html
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Final Projects | The final project consists in the conceptualization and
visualization of a public multimedia installation proposal to be realized
as a web document. Presentations of such proposals are similar in nature
to presentations of architectural project concepts or any other proposals
that integrate multimedia components (film, theater, entertainment rides,
spectacles, media events, etc.) They normally consist of defining the concept,
supported by giving an idea of the visual identity, what the technological
components might be, and other information necessary to convey the value
of the project to potential funding sources. This could also include: budget
breakdown, production specialits overview, and work schedules. Because of
the competitive nature of these projects, the presentation and aesthetics
of the proposal itself requires innovation, surprise, challenge, conviction,
seduction and information. A study of project presentations from the field
of architecture give the best examples of how to proceed. As two possible
examples, see http://www.reiser-umemoto.com/,
http://www.toto.co.jp/GALLERMA/hist/en/hist1999.htm
etc. |
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Textbook & Rerefences
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MultiMedia, From Wagner to Virtual Reality
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