MAT200A 03W |
Courses:MAT200A 03W
MULTIDIMENSIONAL MEDIA INTERFACES
schedule MAT200A 03W Gary Thomas MULTIDIMENSIONAL MEDIA INTERFACES
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F.T. MARINETTI, et al. |
"THE FUTURIST CINEMA" [1916]
[presentation view]
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Futurism |
Futurism was an Italian art movement active from 1909 to the 1940's
that glorified the speed, motion, violence, and machinery of the 20th
century. It sought to destroy traditional artistic and social values
in order to replace them with entirely new forms which they felt were more
appropriate to life in the modern world.
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Futurist Cinema |
In the manifesto "The Futurist Cinema", F.T. Marinetti, Bruno Corra, Emilio Settimelli,
Arnaldo Ginna, Giacomo Balla, and Remo Chiti outlined their Futurist
ideals for cinema as an entirely new form of art. To summarize
in their words:
"The Futurist cinema... a joyful deformation
of the universe, an alogical, fleeting synthesis of life in the
world..." To accomplish this, they list fourteen disparate points that the Futurist film is to consist of:
It's important to note, however, that this manifesto was written shortly
after their experience in producing "Vita Futurista
(The Futurist Life)" [1916], the only film made by the
Italian Futurists.
In spite of the enthusiasm evident in the manifesto, the Futurists did no further work
in cinema after its publication. |
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Links |
Futurist Biographies |
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ALAN KAY |
"USER INTERFACE: A PERSONAL VIEW" [1989] [presentation view] | |
Alan
Kay is one of the pioneers of the Graphical User Interface (GUI), Object-Oriented Programming (OOP) and an inventor of the Smalltalk
programming language. He has worked at Xerox PARC, Atari, Apple,
and Disney, among others. Based on his and other's research on learning
and creativity, Kay developed the idea of displaying graphical representations of
computing functions to the user, which would allow him to easily develop ideas in
real-time. |
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"One of the most compelling snares is the use of the term
metaphor
to describe a correspondence between what the users see on
the screen and how they should think about what they are manipulating...
At PARC we coined the phrase
user illusion
to describe what we were about when designing user interface. There are clear connotations to the stage, theatrics, and magic - all of which gave much stronger hints
as to the direction to be followed." "It's best to learn something kinesthetically, then iconically, and finally the intuitive knowledge will be in place that will allow the powerful but less vivid symbolic processes to work at their strongest." Key Points
Or as he summarizes succinctly: "Doing with Images makes Symbols"
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Links | ||
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SYNTHESIS |
MULTIDIMENSIONAL MEDIA INTERFACES
[presentation view]
One point that struck me about Futurism was that many of its works
were n dimensional pieces representing (n + x)
dimensional events. For example, Umberto Boccioni's sculpture "Unique
Forms of Continuity in Space" can be thought of as an intersection
of three-dimensional space with a four-dimensional event (i.e. x, y,
z, & time). Similarly, Giacomo Balla's painting "Dynamism
of a Dog on a Leash" can be thought of as a two-dimensional
projection of a four-dimensional
event.
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Elements |
Multidimensional Views With these points in mind, I thought it would be interesting to consider what a 'Futurist Interface' might consist of. Because of the (n + x) dimensionality of many of their works, I felt it was important to allow a user to view and edit the components of a n-dimensional composition in an (n + x) space. By visualizing the time dimension of a media clip as a spatial dimension, this allows the user to create non-linear video compositions, where the final n-dimensional output is defined by the intersection of an output object (a 2D plane in the case of film and video) with the (n + x) dimensional media objects. It also allows the user to perform spatial and temporal transformations on the media objects, which would be useful for producing cinematic simultaneity and non-linearity. Motion Viewing media objects in a multi-dimensional space would allow for arrangement by content (subject matter, color, speed, etc.) Moving the output object through various regions of this space would be useful for producing content related to the Futurist's ideas of cinematic analogy, and also fits well with the Futurist's adoration of motion. Strange attractors (visualizations of
unsolvable differential equations) would be a particularly useful way
to create these motions, due to their tendency to 'orbit' around
points in space in a complex and unpredictable fashion. |
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Related Works |
Video Object Visualization
ART+COM
(MPG 370k) Temporal Distortion
Lartigue (JPG 30K) (n + x) Dimensionality
Marcos Novak Motion Strange Attractor Visualizations
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