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Designing Information Technology in the Postmodern Age
Richard Coyene, MIT Press
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Strategy of Metaphor (p297-300) |
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· Metaphor consists of giving something a name that belongs to something else
· "a house is a machine" - to see sameness in difference is the genius of
metaphor
· We detect sameness in spite of the overwhelming presence of difference
· The game of metaphor: to create new meaning through the interplay between
sameness and difference
· To understand a metaphor is always to interpret it - to bring meaning to it
· Metaphor - a creative process by which to charge something with added meaning
· Creating conflict between sameness and difference through defying categories
· Metaphor bypasses accepted categories to reveal "unnoticed similarities in
our experiences"
· We "misclassify a "house as a machine"
· The tension - Is the proposition a truth? a fiction? or a metaphor?
· Metaphor - the uneasy space between "is" and "is not"
· Search for truth: Truth is not in what words correspond but in what they
reveal
· Truth is on the metaphoric level, not in the literal
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The purpose of metaphoric language (Ricoeur) |
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· Not to improve communication but to shatter and to
increase our sense of reality
· by shattering and increasing our language
· The strategy of metaphor is to redescribe reality
· Through metaphor we experience the metamorphosis of both language and reality
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Metaphor & Machines |
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· Computer hardware are named after familiar things: memory, gate, chip,
processor, etc.
· The entire computer system is made up of metaphors - hardware to icons
(trash, etc.)
· Design - functions to arrive at the appropriate metaphors
· Design - becomes a process of metaphor efficiency
· The screen is an imaginary sheet of blank paper
· We imagine we are touching real objects
· Computer design - electric impulses waiting to be symbolized through whatever
metaphor we desire!
· Some metaphors badly chosen - trash - to eject disks
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Metaphor and the Body (p264) |
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· Lakoff and Johnson - language is grounded in the human body as reference
· We shape metaphors according to our sense of the body in the world even our
thinking activities
· Ex - "we see the answer to a problem", "we are deeply touched", "we make up
our minds"
· We orchestrate according to the concept of containment: Interior/exterior. -
in/out
· We see our bodies as containers - ingest and excrete, take air in breathe it
out
· Other metaphor structures: paths, links, forces, balance, up/down,
part-to-whole, center-periphery
1. Containment: in/out: "let out your anger", "let's start out from the
following assumption"
2. Force: "pushing something through"
3. Balance: "we weight evidence", "we balance conflicting requirements"
4. Metaphor of tools: "We sharpen our wits"
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Metaphor and Metaphysics (p275) |
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· Heidegger points to our ability to already be where we want to go:
· Before I move across the room, I am already there by my desire to reach my
destination
· It is only because I am already there conceptually that I am able to
physically go there
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Metaphor and Science (p276) |
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· The function of a model is to describe an unknown thing or
a lesser known thing in terms of a better-known things, thanks to a similarity
of structure. A scientific model is a metaphor
1. the observed phenomena - ex: the behavior of light, the material world
2. the system of explanation - the wave model, the atom (an unseen model)
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Metaphor and Technology (p280) |
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· Technology provides metaphors through which we understand phenomena
· The computer as intelligent assistant: codifying knowledge, modeling
cognition
· To see the computer as theater is to think in terms of actors, scripts,
spectacle, etc.
· Technology of literacy -> have influenced the primacy of method,
individualism, objectivity
· Thought patterns become organized according to models of language
organization (a result of writing)
· Technology metaphors create their own problems: problem solving leads to a
concern with accuracy of information transfer (encoding, decoding)
· The progress of technological development excites our senses in the promise
of creating difference - a metaphoric process similar as it provides a new way
of seeing/interacting with the world
· Dependencies between technologies can be understood as metaphoric
· Metaphor of "Skeuomorphism": archaeological term to designate a
"nonfunctional" feature of a design that derives from a precursor = ex. Greek
columns, the screen cursor as a pencil.
· Metaphors provide a basis for evaluating technologies: A problem may be
solved by coming up with a new metaphor
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Metaphor and Design (p292) |
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· Design as creative problem solving
· Design - producing action within a "play" of metaphors
· We can appropriate the differences that a metaphor reveals as a stimulus of
design activity
· Conceptualizing a design solution ? ex. architect "space as fluid" metaphor
leads to "shaping space, improving flow, identifying source, etc."
· Design of software and computer systems: the computer as modeling cognition,
intelligent assistant,
· stage and theater (director)
· Computer programming metaphors:
· Structured programming: autonomous subtasks and hierarchical procedures.
· Object-oriented programming: which encourages thinking in terms of autonomous
objects with behaviors and properties, variables as containers, pointers,
handlers, etc.
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Metaphor and Advertising (Hyper Architecture, p.82) |
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· Advertising today produces associations between elements
and product, frequently not even showing the product.
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What is creative thinking? |
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· The ability to see something from a new perspective
· to refresh and give new meaning to something
· to challenge stereotypes and social consensus
· to explore how context (the world that surrounds something) defines its
meaning
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