2005 W |
Art Studio 22 Digital Media Arts Strategies George Legrady (legrady [@] arts.ucsb.edu)
Student
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Description | Digital Media Arts Strategies is the introductory course to the
digital area of the Art Studio program. The course promotes an approach
that explores how information and digital technologies are reshaping cultural
communication. Its focus is the investigation of digital technology as a
medium rather than as a tool. The course will introduce topics specific to digital technologies and interactive media. We will look at how to organize data, create meaning through organization, and position the projects in the communal, public space of the internet. We will also look at how to create meaning through the production of signs (semiotics), narrative, metaphor, interface design and interactivity. A number of brief projects will be given in conjunction with specific technical applications. They may include producing an index and archive, listing & classification, the autobiographical index, Chance and noise, Nature/culture, the Icon/sign, Mapping, information systems, cultural framework analysis. |
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W1 Jan 4 | Course Overview & Resources | |
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Course Inventory |
Art making with data and information: Collecting, Classifying
(systems of classification, Associative thinking) Inventory, etc. |
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Lab | Mac environment, FTP, html and navigation basics, site definition | |
Exercise | index.html, Document Project Planning, Documentation | |
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W2 Jan 11 | Classifying, Transforming Event to Data | |
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Lecture Visualization |
Defining the sequence from event, to data collection,
to data analysis & indexing, to developing an organization system,
to presenting the data in a new configuration. |
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Lab | Photoshop basics, Visually Spacing Information with Tables | |
Project I | Document project: An archive of information: Plan, collect info, assemble | |
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W3 Jan 18 | The Digital Image: Bitmap, Pixels & Image
Processing | Designing Screen Space |
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The A-to-D photographic dichotomy: Walter Benjamin and the
loss of the original (The Work of Art in the Age of Mechanical Reproduction) Bits and bytes: (Demo) Sampling, cartesian grids, numerical form Pixels, DPI, etc., image depth, bit settings, channels, alpha channel, layers; contrast, tonal balance with histograms; manipulation of image sections for image correction, random noise. Filters: blur, sharpen, flip, rotate, scale, colorize, etc. Bruce Mau's Manifesto |
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Lab | More photoshop basics, navigation strategies, tables and layers | |
Exercise | Scanning and processing images | |
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W4 Jan 25 | Data and Information Space/ Interaction Design | |
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Lecture
Design and Narrative flow |
Visual Design: screen space in relation to interaction.
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Lab | Production | |
Project I | Database Archive | |
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W5 Feb 1 | Sign, Icon, Index, Isotype (Semiotics: the Study of Signs) | |
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Signs:
culture and syntax create meaning |
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Lab | Production | |
Project
MidTerm |
Complete | |
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W6 Feb 8 | Conference Links & Design | |
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Barcelona |
MetaNarratives
| Li
Zhensheng | del.icio.us | flickr
| IHC
Event | |
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Lab | Project Completion | |
Project I | Document project Presentation |
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W7 Feb 15 | Networks / Information Map |
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Lecture Reference Metadata |
What is a network?
| DARPA
| Computer
History | Highway system |
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Lab | Student work production | |
Project III | ||
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W8 Feb 22 | Review Student Conference Design Proposals | |
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Lecture | Student designs Review |
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Lab |
Design and production | |
Project III | IHC Conference Website | |
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W9 Mar 1 | Review of Conference Templates |
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Lecture Examples |
Agnes Denes, Conceptual Artist, Abrams Lecture [1][2][3] Interactive Multi-linear Cinematic Narrative Workshop, Jean-Louis Boissier [ciren] What is an algorithm? (Graham Budgett research) |
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Lab | Finalize pages | |
Project III | IHC Conference Website | |
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W10 Mar 8 | Information Map Student Presentations |
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Project
III |
Planning Team & Production | |
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Your projects will be evaluated on good concepts, creativity
and "play of the imagination". This will require regular web research
on your part, becoming familiar with the state of the digital media arts
discipline. Use your cultural knowledge but go beyond your current everyday
situation. Produce projects that address the larger world, that can speak
to a diversified audience, and also to yourself five, ten years from now.
Attendance and participation in class Completion of all assignments and readings Attend guest digital media guest lectures DO website research and reports Mid-term or research paper posted on your site Projects are graded on Innovative content, good design and technical skills. The course is work intensive. You are required to acquire conceptualizing and technical skills, do web research followed by weekly reports, write a mid-term research paper , develop good design and conceptual skills, attend the lectures, the sections and the Tuesday evening Digital Media lectures. As your projects will go online, they also must function properly on the internet. |
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An
Anecdoted Topography of Chance, Daniel Spoerri Typography: Macro+Micro Aesthetics, Willi Kunz Interactive Art Online Reference, Steve Wilson Design Links, Andreas Schlegel On contemporary narrative hypertext art, Prof Rita Raley Online HTML Guide Processing |
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From
Wagner to Virtual Reality, Randall Packer A Story of NetArt, Natalie Boochkin Constructivism, George Rickey Cyber_Reader, Neil Spiller The New Media Reader, Fruin, Montfort Me++, William J. Mithcell Langlois Foundation | ZKM | DEAF | Siggraph |
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Lisa
Jevbratt, networks, data, internet George Legrady, interactive installations Marcos Novak, virtual architecture marko Peljhan, makrolab, telecommunications Graham Budgett |
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