2005 W Instructors TA |
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Basic components of a technologically driven user-interactive system consist of: |
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Control device Change Feedback |
A control device such as mouse, keyboard, or any
sensing device by which the spectator can send commands to the computer
to |
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Different interactive methods can be implemented: |
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Literal Sequential Learning |
Where the event is a direct consequence of one's actions: turning the steering wheel (Shaw) Initializing a process such as digital plant growth (Sommerer/Mignonneau); Where multiple participants are required System gathers information about actions and then continuously adapts its responses where the interaction may not literally indicate its intentions but the
effect is one where the medium is used as a technique of expression. |
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User-Interaction Systems & Aesthetics |
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Two key research questions Solutions include Narrative Metaphor |
. How to translate navigation in information space [Kay]
into a codifiable lexicon (the transition from one state to another, or defining what it takes
for the audience to be engaged with the interaction) and |
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Interaction Model | (Mariano Sardon model -- DARNET Discussion, Buenos Aires,
November 2004) Figure 1. Interaction model Gesture and movement of a viewer is recorded through DT to control visualization attributes seen on a screen. The image may be of a realtime video signal from a controllable webcam where focus, zoom, angle of view can be controlled by viewer's movements or handling of a device such as a wireless 3D control unit. Gesture (pA) is mapped to visualization (pB) through DT according to a set of rules affecting attributes of pB such as focus, zoom, direction of camera. DT functions as a control system but is also implemented to record and monitor viewer's actions (p) Figure 2. Modeling the Gesture Movements |
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Noise Compression Research |
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Meanwhile noise is introduced randomly into visualization pB and this is recorded as well so that F1 and F2 can be correlated to record how the viewer responds to random noise intrusions at F2. The viewer's interations involves two sets of behaviors: |
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Aesthetic Research Questions |
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Whereas engineering and scientific problems are addressed through systematic inquiry, artistic approach functions according to a less definable model: the viewer and artist aim to resolve an inner tension in response to
a situation. The current state of research considers aesthetic experience to be an
unquantifiable process but this may change as we begin to understand
further how biological, mental and cultural processes intersect. So one
of the artistic goals of this project is to begin to address the question
of aesthetic measurability by defining a situation where data is to be
collected in response to decisions and choices through viewers actions. |
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Control Device Research & Development | Another major consideration is the development of precision
motion-sensing and recording hardware and software by means of which the
spectators adjust through subtle transformations the quality of real-time
televised images. The parallel research goal of this process is to develop
dependable precise motion-sensing interfaces that can deliver accurate
and precise data of spectator gestures and movement in a 3D space as a
means to record what spectators consider as best visual results. |
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Visualization & Projection | . Remote Sensing (Ubuiquitous Presence) In architecture,
realtime visual projection from remote places is becoming a form of designing
and enhancing spaces. . What are some issues related to being immersed in a space that consists of 1 or more realtime visualization projections? |