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2008W
Instructors:
TA:
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MAT 256 Visual Processes Through Algorithms
Explorations in Arts-Engineering Projects
Jerry Gibson ECE/MAT;
George Legrady MAT/Art
Salman Bakht
Introduction
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Course Description
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- A team-taught, project based course to foster interdisciplinary
arts-engineering experimentation
- Emphasis of the course is to develop skills in interdisciplinary concept
development, production, and problem-solving methodologies
- Students will work in small teams to develop experimental projects based
on signal processing principles.
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Course Goals
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- Engineering approach normally driven by functionality
- This course: Begin with an understanding of an engineering principle, then proceed with creative exploration driven by the "play of the imagination"
- Familiarity with arts/architecture design process for conceptual innovation
- The intent is to arrive at exploratory and potentially engaging results: a new approach to research
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Student Workload
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- Lecture and lab attendance
- Complete readings as required
- 3 multimedia projects that explore mathematical visual processes, perception, and interactivity
- Projects to be documented online
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3 Projects
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- The Basic Visual Unit: The Pixel, the relationship of the pixel to its surround pixels: Randomness, Markov chains, etc.
- 2D Image Space in Time: Structure of the image, its sequence in time, Visual FFT
- 3D Space and Interaction: The imageÕs organization in space and time, enhanced through interaction.
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Project Components (one or all may be compelling)
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- The topic
- The conceptual approach
- The development process
- The resultant structure/form
- The conceptual/content results
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The Design Process |
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Select Topic
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- Begin with engineering content covered in course.
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Inventory/Subdivision
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- Define an inventory of components, or jumpstart with a particular focus.
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Brainstorm Processing
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- Begin with open ended approach: Let the data/concept/process reveal itself!
Explore components from unexpected perspectives.
- (Show list of possible approaches.)
- Anything goes: Consider errors, discarded solutions as resources.
- Do research while developing (who else has addressed the topic and how).
- Design prototype/model.
- Return to research/adjust, finetune, redesign.
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Rules
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- Modify elements, magnifiy, exaggerate, subtract,
- condense, understate, rearrange components,
- transpose, reverse opposites, backwards, inside/out,
- substitute, combine, blend, distort,
- assemble together components that do not normally go together
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Project Conclusion
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- Final design as a "work-in-progress"
- Bring closure through design finalization
- Creators describe and evaluate
- External evaluation:additional feedback (ideally outside evaluators at every step)
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Art/Architecture Studio Model
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- Work-in-progress version presented to group for discussion
- Feedback from faculty and other students lead to team effort
- Cyclical feedback, redesign allow for cohesion and resolution
A
History of the Studio-based Learning Model
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3 Projects Examples
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Architecture
Anne-Marie Hansen
Sensing
Speaking Space
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