2008W



Instructors:


TA:



MAT 256 Visual Processes Through Algorithms
Explorations in Arts-Engineering Projects


Jerry Gibson ECE/MAT;
George Legrady MAT/Art

Salman Bakht


Introduction


Course Description

  • A team-taught, project based course to foster interdisciplinary arts-engineering experimentation
  • Emphasis of the course is to develop skills in interdisciplinary concept development, production, and problem-solving methodologies
  • Students will work in small teams to develop experimental projects based on signal processing principles.

Course Goals

  • Engineering approach normally driven by functionality
  • This course: Begin with an understanding of an engineering principle, then proceed with creative exploration driven by the "play of the imagination"
  • Familiarity with arts/architecture design process for conceptual innovation
  • The intent is to arrive at exploratory and potentially engaging results: a new approach to research

Student Workload

  • Lecture and lab attendance
  • Complete readings as required
  • 3 multimedia projects that explore mathematical visual processes, perception, and interactivity
  • Projects to be documented online

3 Projects

  • The Basic Visual Unit: The Pixel, the relationship of the pixel to its surround pixels: Randomness, Markov chains, etc.
  • 2D Image Space in Time: Structure of the image, its sequence in time, Visual FFT
  • 3D Space and Interaction: The imageÕs organization in space and time, enhanced through interaction.

Project Components
(one or all may be compelling)
  • The topic
  • The conceptual approach
  • The development process
  • The resultant structure/form
  • The conceptual/content results


The Design Process

Select Topic

  • Begin with engineering content covered in course.
Inventory/Subdivision

  • Define an inventory of components, or jumpstart with a particular focus.
Brainstorm Processing

  • Begin with open ended approach: Let the data/concept/process reveal itself!
  • Explore components from unexpected perspectives.
  • (Show list of possible approaches.)
  • Anything goes: Consider errors, discarded solutions as resources.
  • Do research while developing (who else has addressed the topic and how).
  • Design prototype/model.
  • Return to research/adjust, finetune, redesign.
Rules

  • Modify elements, magnifiy, exaggerate, subtract,
  • condense, understate, rearrange components,
  • transpose, reverse opposites, backwards, inside/out,
  • substitute, combine, blend, distort,
  • assemble together components that do not normally go together
Project Conclusion

  • Final design as a "work-in-progress"
  • Bring closure through design finalization
  • Creators describe and evaluate
  • External evaluation:additional feedback (ideally outside evaluators at every step)

Art/Architecture Studio Model

  • Work-in-progress version presented to group for discussion
  • Feedback from faculty and other students lead to team effort
  • Cyclical feedback, redesign allow for cohesion and resolution

A History of the Studio-based Learning Model


3 Projects Examples

Architecture
Anne-Marie Hansen
Sensing Speaking Space