by Andres Burbano | 2009 | Visualization Class | Media Arts and Technology | University of California Santa Barbara |
Concept
The amazing human ability to get information from faces have been
influential to certain visualizations -like Chernoff faces - which
explore that perceptual condition to represent data or information. In
general the visualizations using faces work with drawings, in
"Facing data" the main component is to explore faces to represent
information but using photography. Additionally to read the images in
an appropriate fashion the OPENGL three dimensional space offers
us tools to see using zoom-in and zoom-out. The old techniques of
chiaroscuro were also a useful tool to determine the final look and
feel of the project.
Finally a component of physical interaction -using wiring- is presented as a way to interact with the application.
Important elements found
Represent data with faces have clear limitations when working with many
elements, but for certain projects where data involves information
about people, it can be a good way of "including" the people on the
representation.
The element of humor also appears, I dont have a clear explanation, but
must of the people smile or even laugh when they see the visualization
using photorealistic faces.
Photo process
Alejandro
Bianca
References
"Chernoff faces display multivariate data in the shape of a human face.
The individual parts, such as eyes, ears, mouth and nose represent
values of the variables by their shape, size, placement and
orientation. The idea behind using faces is that humans easily
recognize faces and notice small changes without difficulty. Chernoff
faces handle each variable differently. Because the features of the
faces vary in perceived importance, the way in which variables are
mapped to the features should be carefully chosen (eye size and
eyebrow-slant have been found important"
http://en.wikipedia.org/wiki/Chernoff_face
A multivariate map using Chernoff faces:
"There are other multivariate map designs that are able to convey
enormous amounts of information. The Chernoff face and the polygonal
glyph (Figure 6.9) represent two of the more imaginative uses of
symbolization in cartography. Unfortunately, the production of such
maps is quite complex. Because of this complexity and a relatively
limited applicability, Chernoff faces and polygonal glyphs are not
symbolizations that are supported by ArcView. An ambitious programmer
could probably develop scripts to generate maps of this type."
Rembrandt and the Technique of Chiaroscuro
"The use of chiaroscuro to achieve a dramatic intensification of action
or atmospheric mood is something that Rembrandt learned from his study
of da Vinci and Caravaggio. By placing the point of greatest
illumination on a central, active figure, and simultaneously muting
elements of the background, Rembrandt and his Italian predecessors
could focus the viewer's attention onto a specific action in a manner
similar to the way in which stage-lighting functions in the theater.
Furthermore, Rembrandt's calculated manipulation of light and shadow
frequently creates atmospheric moods surrounding his figures, thereby
imbuing them with a sense of glowing enthusiasm, or (more often) a
sense of gloom and mystery"
http://www.nettonet.org/Nettonet/101%20Painting/Studies/Chiroscuro.htm
Rembrandt - Selfportrait.
Wiring -physical interaction-
"Wiring is an open source programming environment and electronics
i/o board for exploring the electronic arts, tangible media, teaching
and learning computer programming and prototyping with electronics. It
illustrates the concept of programming with electronics and the
physical realm of hardware control which are necessary to explore
physical interaction design and tangible media aspect".
Original Sketch
Source code: final_project_base_04 Transaction TransactionUtils
Built with Processing