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Abstract
This thesis investigates how musical compositional thinking can be translated into immersive audiovisual environments, focusing on cross-platform strategies applicable to both VR and the AlloSphere. Using The Golden Boy as a large-scale case study, the research examines how techniques such as theme-and-variation, gestural development, timbral transformation, and spatial counterpoint can function as the structural foundations of immersive visual music. The project further tests whether the GRAIN and SCOPE diagrams, originally developed for two-dimensional audiovisual analysis, can operate as practical compositional and analytical tools in multidimensional spatial media.
The work was implemented and evaluated across two contrasting platforms: the Apple Vision Pro (VR) and the three-story AlloSphere, whose 26-projector, 60-speaker infrastructure introduces unique constraints of scale, stereoscopy, and spatial audio. Technical and perceptual testing revealed how architectural form, viewing position, stereoscopic thresholds, and multi-channel spatialization significantly reshape the behavior of abstract audiovisual material. These findings suggest that musical ideas such as fragmentation, temporal acceleration and deceleration (accelerando/ritardando), gestural articulation, and textural development require re-interpretation when translated into immersive space, where depth, motion, and scale function as primary formal parameters.
The thesis proposes a composition-based, cross-platform framework for immersive visual music that integrates musical structure with spatialized image–sound relationships. The outcomes contribute to immersive media, visual music, and transdisciplinary composition by offering a musically informed methodology capable of maintaining coherence across heterogeneous immersive environments.
The project, Embodied Ink, was showcased at MAT's End of Year Show this past Spring.
Read the full paper here:
dl.acm.org/doi/10.1145/3746027.3756139
Video Presentation:
www.youtube.com/watch?v=08egiTo7yto
The fellowship allows Croskey to pursue a project that she is passionate about - enabling marginalized communities to secure their place in the future historical record, ensuring that emergent technologies, such as AI, elevate and empower these groups by reflecting their histories.
"Receiving the NSF GRFP amid our current political climate has given me an even greater sense of responsibility to pursue my research with full force,” Croskey said."
Read more in the UCSB College of Engineering Newsletter.
This year’s theme was “Myths and Legends”. Other artists receiving the award with Professor Kuchera-Morin were Mary Heebner, Gabriela Ruiz, Manjari Sharma, and Diana Thater.
The software creates personalized visuals and abstract art in an immersive landscape that is based on the memories of the crew members. The news articles highlight their work on a software pipeline that was being used at the St. Kliment Ohridski base on Livingston Island, Antarctica.
For more information, please see:
UCSB's The Current news magazine article:
New frontiers for well-being in Antarctica and isolated spaces.
Santa Barbara Independent article:
UC Santa Barbara Researchers Design Tools to Combat Isolation in Extreme Environments.
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Icescape
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Beach
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Plains
The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.
The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.
Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.
UCSB News: Making Automation More Human Through Innovative Fabrication Tools
NSF link: Dynamic Control Systems for Manual-Computational Fabrication
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Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.