Develop your technical literacy
and creative design skills
For more information, visit:
www.mat.ucsb.edu/mad
Abstract
A few years ago, a colleague posted a video of a generative music system he'd built and captioned it "Jazz is a solved problem." He wasn't entirely wrong — and that's exactly the issue. If jazz is a genre, a set of stylistic markers, a vocabulary of chord changes and rhythmic feels, then yes — it's largely solved. Probabilistic models can navigate changes. Transformers can generate convincing solos. You can fool a casual listener. But if jazz is something else — a real-time conversation between players who are listening, adapting, constraining and being constrained by each other — then it isn't solved at all. We've solved the skin of it. The inside is still wide open.
And then there's the part that's harder to even specify. A human performer brings something into the room that no algorithm has convincingly replicated: a position in history, in culture, in a life. The music is weighted with all of that — not just in which notes get played, but in how, and why, and from where. In an era when AI can generate hours of stylistically convincing music on demand, that gap is easy to dismiss and increasingly important to understand.
In this talk I'll use SuperCollider to build a live generative system from scratch — starting with the naive independent-agent version and progressively adding what actually matters: listening models, cross-agent constraint, real-time reactivity. There will be code. There will be audio. And when the system is running, we'll listen carefully to what it's made — and what it hasn't. The algorithm was always fine. The question is what's still missing.
Bio
Aaron McLeran is an audio programmer and musician with nearly twenty years of experience building real-time audio systems for games. He got his start writing procedural music for Spore alongside Brian Eno, studied music and granular synthesis with Curtis Roads at UC Santa Barbara's Media Arts and Technology program, and has spent the years since at the forefront of game audio engineering. Most recently, he led the audio team behind Unreal Engine's audio architecture, MetaSounds, and Quartz at Epic Games. He plays trumpet and remains unconvinced that jazz is a solved problem.
For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.
Çağlarcan described his winning piece "Shadows" as an audiovisual transdisciplinary artwork that explores spiritual and social connections as his music overlays a selection of oil paintings by his brother, Güneş Çağlarcan, an accomplished painter and pianist.
For more information please read the article in the UCSB Current online magazine.
The project, Embodied Ink, was showcased at MAT's End of Year Show this past Spring.
Read the full paper here:
dl.acm.org/doi/10.1145/3746027.3756139
Video Presentation:
www.youtube.com/watch?v=08egiTo7yto
The fellowship allows Croskey to pursue a project that she is passionate about - enabling marginalized communities to secure their place in the future historical record, ensuring that emergent technologies, such as AI, elevate and empower these groups by reflecting their histories.
"Receiving the NSF GRFP amid our current political climate has given me an even greater sense of responsibility to pursue my research with full force,” Croskey said."
Read more in the UCSB College of Engineering Newsletter.
This year’s theme was “Myths and Legends”. Other artists receiving the award with Professor Kuchera-Morin were Mary Heebner, Gabriela Ruiz, Manjari Sharma, and Diana Thater.
The software creates personalized visuals and abstract art in an immersive landscape that is based on the memories of the crew members. The news articles highlight their work on a software pipeline that was being used at the St. Kliment Ohridski base on Livingston Island, Antarctica.
For more information, please see:
UCSB's The Current news magazine article:
New frontiers for well-being in Antarctica and isolated spaces.
Santa Barbara Independent article:
UC Santa Barbara Researchers Design Tools to Combat Isolation in Extreme Environments.
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Icescape
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Beach
Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Plains
The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.
The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.
Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.
UCSB News: Making Automation More Human Through Innovative Fabrication Tools
NSF link: Dynamic Control Systems for Manual-Computational Fabrication
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Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.
In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.
The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.