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Media Arts and Technology

Graduate Program

University of California Santa Barbara

Events

Abstract

This thesis investigates how musical compositional thinking can be translated into immersive audiovisual environments, focusing on cross-platform strategies applicable to both VR and the AlloSphere. Using The Golden Boy as a large-scale case study, the research examines how techniques such as theme-and-variation, gestural development, timbral transformation, and spatial counterpoint can function as the structural foundations of immersive visual music. The project further tests whether the GRAIN and SCOPE diagrams, originally developed for two-dimensional audiovisual analysis, can operate as practical compositional and analytical tools in multidimensional spatial media.

The work was implemented and evaluated across two contrasting platforms: the Apple Vision Pro (VR) and the three-story AlloSphere, whose 26-projector, 60-speaker infrastructure introduces unique constraints of scale, stereoscopy, and spatial audio. Technical and perceptual testing revealed how architectural form, viewing position, stereoscopic thresholds, and multi-channel spatialization significantly reshape the behavior of abstract audiovisual material. These findings suggest that musical ideas such as fragmentation, temporal acceleration and deceleration (accelerando/ritardando), gestural articulation, and textural development require re-interpretation when translated into immersive space, where depth, motion, and scale function as primary formal parameters.

The thesis proposes a composition-based, cross-platform framework for immersive visual music that integrates musical structure with spatialized image–sound relationships. The outcomes contribute to immersive media, visual music, and transdisciplinary composition by offering a musically informed methodology capable of maintaining coherence across heterogeneous immersive environments.

Intertwined Practices: Computational Approaches for Handmade Textile Crafts

Abstract

Textile craftsmanship is a complex and powerful form of making that, for centuries, has developed and refined methods for manipulating fibers, producing textiles with distinct structures, functions, and cultural significance. Digital fabrication tools have long been intertwined with textile production, particularly in crafts well-suited for automation. In this dissertation, I adopt a craft-centered perspective to explore how digital fabrication can expand the expressive potential of handmade textile practices that remain too complex for machines to mimic. I present a series of works that investigate the integration of computational tools and manual methods that operate together (1) to produce new forms of handmade textile crafts, (2) inform new computational design tools for textile crafts, and (3) create more accessible and personally meaningful entry points into computational making for crafters, youth, and creative learners. My work is evaluated with craft enthusiasts, crochet practitioners, and high school students through a series of workshops and the design and production of physical textile artifacts. The findings suggest that it is possible to integrate computational tools in a way that respects, follows, and extends traditional techniques while enabling innovative artifacts, characteristics, and functionality.

News

The fellowship allows Croskey to pursue a project that she is passionate about - enabling marginalized communities to secure their place in the future historical record, ensuring that emergent technologies, such as AI, elevate and empower these groups by reflecting their histories.

"Receiving the NSF GRFP amid our current political climate has given me an even greater sense of responsibility to pursue my research with full force,” Croskey said."

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Read more in the UCSB College of Engineering Newsletter.

This year’s theme was “Myths and Legends”. Other artists receiving the award with Professor Kuchera-Morin were Mary Heebner, Gabriela Ruiz, Manjari Sharma, and Diana Thater.

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The Loop Lab Busan Exhibition is a collaborative citywide event spanning approximately 20 cultural spaces, including public and private museums, alternative spaces, and galleries throughout Busan, Korea.

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artificialnature.net

www.looplabbusan.com/exhibition

alicelab.world

www.ocadu.ca/events-and-exhibitions/research-talks-dr-haru-ji

The software creates personalized visuals and abstract art in an immersive landscape that is based on the memories of the crew members. The news articles highlight their work on a software pipeline that was being used at the St. Kliment Ohridski base on Livingston Island, Antarctica.

For more information, please see:

UCSB's The Current news magazine article:
New frontiers for well-being in Antarctica and isolated spaces.

Santa Barbara Independent article:
UC Santa Barbara Researchers Design Tools to Combat Isolation in Extreme Environments.

www.iasonpaterakis.com

nefeliman.com

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Icescape

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Beach

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Iason Paterakis, Nefeli Manoudaki - AI driven visuals: Plains

The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.

The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.

Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.

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UCSB News: Making Automation More Human Through Innovative Fabrication Tools

NSF link: Dynamic Control Systems for Manual-Computational Fabrication

Expressive Computation Lab

Past News  

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Exhibition Catalogs

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About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

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