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Media Arts and Technology

Graduate Program

University of California Santa Barbara

  • Slide 10
     

    "HIVE", Sölen Kiratli

  • Slide 11
     

    "Generative Drift", Paul Jacobs

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    Graham Wakefield in the AlloSphere

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    "Time Giver", Yuan Yi Fan, Myles Sciotto

Events

Abstract

Only recently has computation fostered profound new ways of designing, fabricating, constructing, and thinking about architecture. While the profession sits at the end of the beginning of this historically transformative shift, it is now possible to look back upon the rapidly maturing landscape of projects, influencers, and tools that have finally begun to catch up with the visionary thinking of the past. A newly-released book, The Evolution of Computation in Architecture, is the first comprehensive overview of the pioneering works, events, and people that contributed to the paradigm shift defined by computation in architecture. Join authors Brad Bell and Michael Fox as they discuss their book – this conversation is sure to inspire students of computation in architecture, as well as researchers and practicing architects to think about how the tools we use and the ways we design our buildings and environments with them can truly impact our lives.

Michael Fox received his Master of Science in Architecture degree with honors from MIT and his undergraduate professional degree in Architecture from the University of Oregon. He has been elected twice as the President of ACADIA (Association for Computer Aided Design in Architecture). Fox founded a research group at MIT to investigate interactive and behavioral architecture, which he directed for 3 years. He has taught at Art Center College of Design, USC, MIT, HKPU, and SCIARC and is a Full Professor at Cal Poly Pomona. Fox’s work has been featured in numerous international periodicals and books and has been exhibited worldwide. He is the author of two previous books on architectural computation. He is a practicing registered architect and directs the office of FoxLin Architects. foxlin.com.

Brad Bell received his Master of Science in Architecture degree from Columbia University Graduate School of Architecture Planning & Preservation and a Bachelor of Environmental Design from Texas A&M. Brad is the former Director of the School of Architecture (2016-2023) and an Associate Professor at The University of Texas at Arlington. He currently directs the Digital Architecture Research Consortium (DARC) at UT Arlington and was a founding member of TEX-FAB (2008-2017). In 2020 Brad was honored by the Texas Society of Architects with the Award for Outstanding Educational Contribution in Honor of Edward J. Romieniec FAIA. Brad is a member of the Board of Directors of The Dallas Architecture Forum and Chairs The Forum’s Lecture Programming Committee. He has previously taught at Tulane University and the University of Colorado. His research focuses on innovative material applications and computational fabrication within the architectural design process. darc.uta.edu.

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For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.

Sketches of Sensorium

Sketches for Sensorium showcases core elements of the late environmental artist Newton Harrison’s (1932 - 2022) long-term project, Sensorium for the World Ocean. It will premiere at the AlloSphere as a satellite to the UC Irvine Beall Center for Art and Technology’s forthcoming exhibition, Future Tense: Art, Complexity, and Uncertainty, produced in partnership with the 2024 Getty PST Art: Art and Science Collide initiative. The installation will incorporate immersive audio and visual scientific climate and ocean health data provided by the Ocean Health Index of the Halpern Lab at the Bren School of Environmental Science & Management.

Sketches for Sensorium is a project of the Center for the Study of the Force Majeure in collaboration with Virtual Planet Technologies, Almost Human Media, and the AlloSphere Research Group. It will premiere with an original spatialized composition and an interactive data world, following Newton’s wish to impart a sense of hope to audiences.

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For more information, please visit:

news.ucsb.edu/2024/021608/immersive-ocean-health-project-premieres-ucsbs-allosphere-part-getty-pst-art

www.independent.com/2024/09/11/sketches-of-sensorium-part-of-getty-pst-art-at-uc-santa-barbara

allosphere.ucsb.edu/research/sketches_of_sensorium/2024.html

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Past Events  
  • Slide 6
     

    "Knot", Pablo Colapinto

  • Slide 7
     

    "Artificial Nature, Time of Doubles", Haru Ji and Graham Wakefield

  • Slide 8
     

    "openPOT", Jing Yan

  • Slide 9
     

    "Extruding Circos", Mohit Hingorani

News

As part of the research team, they wrote the software and created the generative and AI content for the study: "Audio-Visual System to Mitigate the Negative Effects on Stress and Depression in Confined Spaces and Extreme Environments."

The research field relates to neuro-architecture and focuses on Media and Design Interventions in Isolated and Extreme Environments (ICEs), utilizing generative design tools and Artificial Intelligence tools to create virtual environments that aim to reduce the negative psychological impacts of long-term isolation.

Leading the Greek expedition, Architect-Engineers Christina Balomenaki and Efharis Gourounti have made history as the first Greek women researchers to set foot in Antarctica. The research conducted during this mission will contribute to the scientific understanding of human adaptation in extreme environments and strengthen Greece's position in international polar research.

The project is jointly led by Professor Konstantinos-Alketas Oungrinis, Vice-Rector for Research and Innovation; Marianthi Liapi, Research Program Director at the Transformable Intelligent Environments Laboratory (TUC TIE Lab); and Professor Michael Zervakis, Rector of the Technical University of Crete and Director of the DISPLAY Lab at the School of Electrical and Computer Engineering.

www.eurecapro.eu/tuc-scientific-expedition-in-antarctica

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The title of the NSF award is Dynamic Control Systems for Manual-Computational Fabrication. Professor Jacobs was awarded the NSF Career Award to further her research in integrating skilled manual and material production with computational fabrication.

The CAREER Program offers the NSF's most prestigious awards in support of early-career faculty who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.

Professor Jacobs thanks all of the amazing members the Expressive Computation Lab whose research contributed the intellectual foundations of this award.

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NSF link: Dynamic Control Systems for Manual-Computational Fabrication

Expressive Computation Lab

George Legrady: Scratching the Surface. Digital Pictures from the 1980s to Present.

RCM Galerie, Paris

www.rcmgalerie.com

Tuesday, December 17 2024 to Sunday February 16, 2025

32 rue de Lille, 75007

Tue-Fri 2pm-7pm & by appointment

whitehotmagazine.com/articles/32-rue-de-lille-paris/6789

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α-Forest: An Immersive Sound and Light Journey Through Inner-consciousness Exploration

Production Team: Olifa Hsieh (MAT visiting scholar), Timothy Wood (MAT researcher), and Weihao Qiu (MAT PhD student).

The subconscious is where your intrinsic qualities thrive; where seeds of inspiration reside; and where many impulses, emotions, and thoughts are hidden and never expressed. Sometimes they only appear in dreams.

α-Forest is a participatory immersive theater with healing qualities, created by the following three artists: Olifa Ching-Ying Hsieh, Timothy Wood, and Weihao Qiu. The work integrates electronic sound, interactive design, and AI algorithmic imaging technology to capture the audience’s brainwaves (Electroencephalography, EEG) and collect data on their physical movements, resulting in real-time co-created content. At a residency base offered by the Experimental Forest of National Taiwan University, the artists collected unique forest sounds from a mountainous area in central Taiwan, Nantou. They also visited the region’s indigenous tribe and learned about their culture.

More about the exhibition (PDF)

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The National Taiwan Museum of Fine Arts

The Computer Music Tutorial, Second Edition (2023) by Curtis Roads

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Curtis Roads, professor in Media Arts and Technology and affiliate faculty in Music at UCSB, has announced the publication of an expanded, updated, and fully revised Second Edition of his textbook The Computer Music Tutorial (2023, The MIT Press, 1257 pages).

Essential and state-of-the-art, The Computer Music Tutorial, Second Edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads's step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music.

The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book's original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms.

Features include:

New chapters on virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning.

Two thousand references support the book's descriptions and point readers to further study.

Mathematical notation and program code examples used only when necessary.

Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material.

As Prof. Roads states: "I finished writing the first edition in 1993. It finally came out in 1996, the year I joined the UCSB Music faculty as a Visiting Associate Professor. Writing the Second Edition required going through the research literature in the field since 1993. It often felt overwhelming but I just had to keep going. In 2017 I devoted all my creative time to the project. I promised myself I would finish it in 2020, and at 10 PM on 31 December 2020 I finished writing. Time for Champagne! The production process took all of 2021 and most of 2022. In a way it was a perfect project for the pandemic lockdown, as it gave me a daily purpose in a time of isolation. The textbook has been the core of my teaching at UCSB."

An article about the release of the 2nd edition was published in the UCSB Current:

news.ucsb.edu/2023/021272/core-textbook-computer-music-distills-vast-information-space-definitive-tutorial

The book can be found at MIT Press:

mitpress.mit.edu/9780262044912/the-computer-music-tutorial

Professor Roads's previous books include Microsound (2001, The MIT Press) and Composing Electronic Music: A New Aesthetic (2015, Oxford University Press).

Past News  

Showcase

Exhibition Catalogs

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  • Slide 15
     
  • Slide 18
     

    "Take Flight", Qian Liu, Yun Teng

  • Slide 19
     

    Muhammad Hafiz Wan Rosli

  • Slide 20
     

    "VOSIS", Ryan McGee

  • Slide 21
     

    David Gordon

End of Year Show

  • Slide 1
     

    "Stoicheia", Jean-Michel Crettaz and Myles Sciotto

  • Slide 2
     

    Jing Yan

  • Slide 3
     

    "S-Phase", Lance Putnam

  • Slide 4
     

    "Trees", Tim Wood

About MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented.

In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses.

Alumni Testimonials

  • Slide 10

    "With a deep interest in exploring sound, not only creatively, but technically and scientifically, I began my studies at MAT at UCSB. It was here, through academic discipline and perseverance, alongside professors and colleagues, that I was able to hone my skills and begin my successful career.

    Years later, I am leading development of game audio and augmented reality technology at Apple.

    The strong academic foundations that I gained in spatial audio, sound synthesis, and audio engine architecture have allowed me to achieve even greater success in my career. I will always be grateful to those who helped me take those first steps to success!"

    David Thall
    Lead Audio Programmer
    Game and Augmented Reality Technology
    Apple

  • Slide 11

    "As a UCSB MAT Master's student (2002-2004), I benefited greatly from the required and elective courses taught by professional leaders with broad perspectives, both technical and humanistic. This helped me to improve my research skills, and to refine my academic vision, which culminated in a PhD (2009) from UCSB Electrical and Computer Engineering specializing in Digital Signal Processing. Since that time I have been employed at several academic institutions around Europe, where my broad technical and humanistic perspective has been unique and advantageous."

    Bob L. Sturm, Associate Professor
    School of Electronic Engineering and Computer Science
    Royal Institute of Technology KTH
    Stockholm, Sweden

  • Slide 12

    "As one of the first graduates of the Media Arts and Technology PhD program, I have found the experiences provided by the MAT community invaluable to both my professional development and personal enjoyment of creating technology-based experiences, throughout life. I have been employed for more than 10 years now in the department of Architecture, Design and Media Technology at Aalborg University Copenhagen, where I teach both interaction design and real-time signal processing for audio and music performance. As Associate Professor, I guide students to create their own software and hardware tools, concepts, and practices for creating new sonic and embodied interactions, as well as running the Augmented Performance Lab. Together with my colleagues, I helped start the Sound and Music Computing masters program in 2014, and co-chaired the international New Interfaces for Musical Expression (NIME) conference in 2017."

    Dan Overholt
    Associate Professor
    Aalborg Univeristy, Copenhagen
    Denmark

  • Slide 13

    "MAT is a rare graduate program in that it operates more like an creative ecosystem -- your work as a researcher is significant and connects to others.  People care a lot about what you are doing, and invest thought into your own thinking.  Throughout my eight years of study, from 2007 to 2015, and as a postdoctoral student afterwards, this supportive environment provided the technological, financial, and intellectual resources necessary for me to take risks in my work.  As a result, I was able to dive deep into subjects I thought were off limits to my cognitive function, and achieve the great satisfaction of learning how to learn better.  It is a testament to the culture fostered there that an experimental filmmaker such as myself entering the program with very basic programming skills can now make regular contributions to mathematics journals, work as a real-time computer graphics programmer in the DTLA arts district, be asked to consult on science fiction television dramas, and innovate novel geometrical algorithms of use in architecture.  I think the MAT program at UCSB is a hidden gem -- you enter it with one direction in mind, and come out brilliantly refracted into a spectrum of possibilities."

    Pablo Colapinto
    Oblong Industries Inc & Independent Artist
    Los Angeles

  • Slide 13

    "The education and mentorship I received as an MAT student gave me the skills to discuss my work critically and in the context of the rich history of media arts; and has been pivotal in having my work accepted in exhibitions around the world, including Dubai, Montreal, Tehran, Hong Kong, New York and cities throughout the US. Further, my PhD in MAT was instrumental in securing my position as Curator of Interactive Media for MOXI, the Wolf Museum of Exploration and Innovation. In that capacity, almost half of the artists I have curated into MOXI have been MAT alumni, MAT faculty, MAT students, and distinguished media artists who I met as part of my work in the MAT program. My collaborations with MAT students and alumni are ongoing, and I continue to be grateful for the education, mentorship and community of the UCSB MAT program."

    Marco Pinter
    Computational Artist
    Curator of Interactive Media, MOXI (The Wolf Museum of Exploration + Innovation)
    Director of Software Innovation, InTouch Health