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NEWS & EVENTS

Past News

2023

  • Several members of the MAT community are presenting their work at the upcoming ACM CHI conference on Human-Computer Interaction in Hamburg Germany, April 23-28.
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    Some of the works presented are:

    The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality (Paper). You-Jin Kim (MAT PhD student) and Radha Kumaran (CS PhD student).

    Abstract

    Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation aids (on-screen compass, on-screen radar and in-world vertical arrows) in a wide-area outdoor user study (n=24) where participants search for hidden virtual target items amongst physical and virtual objects. We analyzed participants’ search task performance, movements, eye-gaze, survey responses and object recall. There were two key findings. First, all navigational aids enhanced search performance relative to a control condition, with some benefit and strongest user preference for in-world arrows. Second, users recalled fewer physical objects than virtual objects in the environment, suggesting reduced awareness of the physical environment. Together, these findings suggest that while navigational aids presented in AR can enhance search task performance, users may pay less attention to the physical environment, which could have undesirable side-effects.


    Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task. Chengyuan Xu (MAT PhD student), Kuo-Chin Lien (Appen), Tobias Höllerer (MAT, CS Professor).

    Abstract

    When designing an AI-assisted decision-making system, there is often a tradeo! between precision and recall in the AI’s recommendations. We argue that careful exploitation of this tradeo! can harness the complementary strengths in the human-AI collaboration to signi"cantly improve team performance. We investigate a real-world video anonymization task for which recall is paramount and more costly to improve. We analyze the performance of 78 professional annotators working with a) no AI assistance, b) a high-precision "restrained" AI, and c) a high-recall "zealous" AI in over 3,466 person-hours of annotation work. In comparison, the zealous AI helps human teammates achieve signi"cantly shorter task completion time and higher recall. In a follow-up study, we remove AI assistance for everyone and "nd negative training e!ects on annotators trained with the restrained AI. These "ndings and our analysis point to important implications for the design of AI assistance in recall-demanding scenarios.


    PunchPrint: Creating Composite Fiber-Filament Craft Artifacts by Integrating Punch Needle Embroidery and 3D Printing (Paper). Ashley Del Valle (MAT PhD student), Mert Toka (MAT PhD student), Alejandro Aponte (MAT PhD student), Jennifer Jacobs (MAT Assistant Professor).

    Abstract

    New printing strategies have enabled 3D-printed materials that imitate traditional textiles. These flament-based textiles are easy to fabricate but lack the look and feel of fber textiles. We seek to augment 3D-printed textiles with needlecraft to produce composite materials that integrate the programmability of additive fabrication with the richness of traditional textile craft. We present PunchPrint: a technique for integrating fber and flament in a textile by com- bining punch needle embroidery and 3D printing. Using a toolpath that imitates textile weave structure, we print a fexible fabric that provides a substrate for punch needle production. We evaluate our material’s robustness through tensile strength and needle compat- ibility tests. We integrate our technique into a parametric design tool and produce functional artifacts that show how PunchPrint broadens punch needle craft by reducing labor in small, detailed artifacts, enabling the integration of openings and multiple yarn weights, and scafolding soft 3D structures.

    Paper


    Fencing Hallucination: An Interactive Installation for Fencing with AI and Synthesizing Chronophotographs. Weihao Qiu (MAT PhD student) and George Legrady (MAT Professor).

    Abstract

    Fencing Hallucination is a multi-screen interactive installation that enables real-time human-AI interaction in the form of a Fencing game and generates a chronophotograph based on the audience’s movement. It mitigates the conflicts between interactivity, modality variety, and computational limitation in creative AI tools. Fencing Hallucination captures the audience’s pose data as an input to the Multilayer Perceptron (MLP), which generates the virtual AI Fencer’s pose data. It also uses the audience’s pose to synthesize the chronophotograph. The system first represents pose data as stick figures. Then it uses a diffusion model to perform image-to-image translations, converting the stick figures into a series of realistic fencing images. Finally, it combines all images with an additive effect into one image as the result. This multi-step process overcomes the challenge of preserving both the overall motion patterns and fine details when synthesizing a chronophotograph.

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    chi2023.acm.org

2022

  • MAT PhD students Sabina Hyoju Ahn and Myungin Ben Lee will exhibit an artwork titled Parasitic Signals - Coexistence with SARS-CoV-2 at the Ars Electronica Festival 2022. September 7 - 11 in the Kepler's Gardens at the JKU Campus in Linz, Austria.
  • This project is to transform a nano-scale of a striking biological phenomenon, the relationship between SARS-CoV-2 (Corona) virus and human molecules into an interactive audiovisual simulation. Especially, in this pandemic situation, the SARS-CoV-2 (Corona) virus is a key interest in all fields of science. By collaborating with scientists at Johannes Kepler University (JKU) in Linz, Austria, we are going to simulate the relationship between SARS-CoV-2 virus and human lectin proteins by using Atomic Microscopy (AFM), which can touch a single molecule to measure binding force between SARS-CoV-2 virus and human lectin protein. We are creating an interactive audiovisual installation and performance from an interaction data set of corona virus and human protein. The audience will be invited to an immersive space where they can control the two biomolecule’s behavior so that they can intuitively recognize the biological characteristics of Corona virus and human protein.

    This project is not only a demonstration of scientific data and the development of a sonification tool, but also it tries to look at the interspecies relationship in parasitism, as a mutualistic and long-term relationship. Especially, in this pandemic situation, coronavirus brought huge impacts socially, as well as individually. Through this collaboration, this project is a continuous series of parasitism in humans that in particular deals with our current and future life with coronavirus, with various perspectives of social, political and cultural levels. Especially, as the corona virus is being extensively researched due to the pandemic circumstance all over the world, this project will be meaningful to demonstrate how we can possibly control our coexistence in virtual space.

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    Ars Electronica Center, Linz Austria.

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    Kepler’s Gardens at JKU Campus, Linz, Austria.

    ars.electronica.art/planetb/en